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Re:Pokemon Sword and Shield Are Crashing Roku Devices by mattigames on Monday November 18, 2019 @03:19PM (#21567764)
Allowing videogames to make network calls using arbitrary port numbers seem like poor engineering by Nintendo, videogames should have to use an API to do network calls regardless of what port the console uses to connect to such networks (internet or other network).
Re:Pokemon Sword and Shield Are Crashing Roku Devices by freehunter on Monday November 18, 2019 @03:49PM (#21568008)
Peer to peer protocols use arbitrary ports in almost every implementation.

Edit to add: and Pokémon games have used peer to peer protocols before on different systems, so this use isn’t new to Pokémon or Nintendo systems.

Re:Pokemon Sword and Shield Are Crashing Roku Devices by kjs3 on Tuesday November 19, 2019 @12:17AM (#21570808)
Says who?
Re:Pokemon Sword and Shield Are Crashing Roku Devices by mattigames on Tuesday November 19, 2019 @08:50AM (#21572756)
Nobody you consider important.
Re:Pokemon Sword and Shield Are Crashing Roku Devices by kjs3 on Tuesday November 19, 2019 @11:36PM (#21581133)
Well, yeah...anyone who doesn't bother or isn't capable of explaining why they make absolutist pronouncements as to how other people should do thing aren't particularly important to anyone.