Re:John Carmack: I’m going to work on artificial general int...
by BuckRogers on Thursday November 14, 2019 @04:50AM
(#21534186)
I don't see it that way, but rather as the best of both worlds, even if the Index is better. I want it to tether to a PC (or console) as the Quest can, but have hardware onboard so I can take it off by itself and watch Netflix on it. I could never figure out why everything wasn't like the Quest from the start. The Oculus Link and hand tracking (good for video controls without having to use a controller), are what's pushing me over the edge to buy one. In my opinion it's the first VR headset compelling enough to actually purchase. I can recommend it to everyone whether they have a gaming PC or not, and frankly at $400+ for these headsets, people should get a Snapdragon attached for basic gaming and video.
Re:John Carmack: I’m going to work on artificial general int...
by CivBase on Wednesday November 13, 2019 @11:21PM
(#21532755)
Wireless teathering is the future of VR. True mobility is pointless when you're realistically restricted to a dedicated space anyways.
Re:John Carmack: I’m going to work on artificial general int...
by Ultimatt on Thursday November 14, 2019 @02:51AM
(#21533605)
You should take more long haul flights if you think mobile is pointless.
Re:John Carmack: I’m going to work on artificial general int...
by TeMPOraL on Thursday November 14, 2019 @03:13AM
(#21533709)
What class are you flying that you have enough free space around you for hands to make any use of a VR headset on the plane?
(Also, even with the space, I'm not sure I'd be brave enough to try and use one in air - adding turbulence and random vibrations on top of the usual VR issues sounds pretty nauseating even as I type it.)
Re:John Carmack: I’m going to work on artificial general int...
by CivBase on Thursday November 14, 2019 @09:45AM
(#21535726)
I said mobility is pointless, not mobile. That's an important distinction.
By mobility, I mean the ability to throw the headset around and walk anywhere without worrying about leaving the range of your tether. That sort of thing is important for AR, but I just don't see it mattering for VR in the long run.
There is definitely a market for VR headsets for content delivered by a phone or builtin hardware. Those devices will realistically be limited to seated or standing-room-only experiences, though.
Re:John Carmack: I’m going to work on artificial general int...
by krzat on Thursday November 14, 2019 @03:53AM
(#21533888)
I think that ideal device would be able to wirelessly connect to PC for best performance, but also work standalone for simpler games.
Quest with Link is actually pretty close to that.
Yes and I really wished he hadn't. Before he joined oculus they were working on the rift2, he steered them away from that to focus on mobile efforts.
I do see the appeal of mobile vr but at the end of the day it is basically an android phone in a vr headset.
PCvr is already 2 big steps back in graphical quality from desktop games. Mobile vr is like 10 steps back. 8 more steps than I'm willing to take even if it affords me mobility.