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Re:The future of my games on Apple and what this means for a... by viraptor on Monday November 11, 2019 @02:38PM (#21508114)
> I also don't get complaining about obsoleting 32 bit. Use obsolete software on an obsolete OS in a VM like the rest of us

You mean like games released last year which require heavy GPU usage? That's neither obsolete, nor a great experience.

Re:The future of my games on Apple and what this means for a... by Bud on Monday November 11, 2019 @03:11PM (#21508396)
Please cite one game—a single one—from last year which is 32-bit only and "requires heavy GPU usage".

One will do. I'm sure this won't take you long. Even if you can cite one, all that will prove is that the developer was so incredibly stupid that they ignored a full decade of warnings about how 32-bit software would be deprecated soon.

Re:The future of my games on Apple and what this means for a... by viraptor on Monday November 11, 2019 @05:39PM (#21509690)
I'd be happy to tell you what it was, but I'm on holidays away from my laptop/steam account.
Re:The future of my games on Apple and what this means for a... by gowld on Tuesday November 12, 2019 @10:27AM (#21514800)
I'm not even sure it's possible to acquire hardware on which to compile and test a demanding game and not have a 64 bit Dev toolchain, without going to extra effort just to avoid 64bit for what purpose? A trivial performance improvement for an app that is resource intensive while also not needing 4gb Memory?