Re:The future of my games on Apple and what this means for a...
by gowld on Tuesday November 12, 2019 @10:27AM
(#21514800)
I'm not even sure it's possible to acquire hardware on which to compile and test a demanding game and not have a 64 bit Dev toolchain, without going to
extra effort just to avoid 64bit for what purpose? A trivial performance improvement for an app that is resource intensive while also not needing 4gb Memory?
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