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Re:The future of my games on Apple and what this means for a... by unlinked_dll on Monday November 11, 2019 @12:03PM (#21506452)
devil's advocate: $100 is a lot of money to spend on a hobby/side gig for a lot of people. Like some of us can blow more than that just on IDE's/Git clients in a year, but for some people it's a legitimate hurdle to cross.

When I was in high school working on the weekends, that would have been two weeks wages, which I had other stuff to spend on. And that's from a privileged background, I know plenty of folks who's weekend/summer jobs paid towards rent/bills for their families.

That said, Apple probably doesn't care about the teenagers or indie devs out there who want to make a little game for their platform. However I'd also say to those folks - if you're strapped for money, don't develop for Apple devices. Go make a doohickey on a windows or Linux box.

Re:The future of my games on Apple and what this means for a... by FussyZeus on Monday November 11, 2019 @12:08PM (#21506513)
> devil's advocate: $100 is a lot of money to spend on a hobby/side gig for a lot of people.

Agree. But this isn't some lost nobody. This person has a Wikipedia Page [https://en.wikipedia.org/wiki/Nathalie_Lawhead], is an established game developer and artist, and lives in California. She's won multiple awards and she owns at least one Mac.

Like come on. The refusal to drop a hundred bucks on something that is apparently so important to her reeks of good old fashioned stubbornness, or at worst, entitlement, but even then, she has a significant audience. Crowdfund it, cough up and stop whining.

Like I don't entirely agree with the $100/year model being the only option from Apple, but we're all paying that particular piper. Why is she so special that hers shouldn't be subject to the same?

Re:The future of my games on Apple and what this means for a... by sukilot on Monday November 11, 2019 @03:27PM (#21508538)
If it's always OK to pay an extra $100/yr on top of all the other Apple purchases, then the market price is actually $infinity.

Also, some people may look up to Lawhead as a role model as a programmer/artist but not have awards and lots of $.

Re:The future of my games on Apple and what this means for a... by FussyZeus on Monday November 11, 2019 @03:33PM (#21508590)
> If it's always OK to pay an extra $100/yr on top of all the other Apple purchases, then the market price is actually $infinity.

By this logic the cost of anything that you can't own and use ad-infinitum is $infinity.

> Also, some people may look up to Lawhead as a role model as a programmer/artist but not have awards and lots of $.

What does that have to do with her ability or willingness to pay?

Re:The future of my games on Apple and what this means for a... by dkonofalski on Monday November 11, 2019 @02:53PM (#21508237)
I'm very curious why you're getting downvoted by a large enough number of people to be de-emphasized but no one has responded to you.