Agree. But this isn't some lost nobody. This person has a Wikipedia Page [https://en.wikipedia.org/wiki/Nathalie_Lawhead], is an established game developer and artist, and lives in California. She's won multiple awards and she owns at least one Mac.
Like come on. The refusal to drop a hundred bucks on something that is apparently so important to her reeks of good old fashioned stubbornness, or at worst, entitlement, but even then, she has a significant audience. Crowdfund it, cough up and stop whining.
Like I don't entirely agree with the $100/year model being the only option from Apple, but we're all paying that particular piper. Why is she so special that hers shouldn't be subject to the same?
Also, some people may look up to Lawhead as a role model as a programmer/artist but not have awards and lots of $.
By this logic the cost of anything that you can't own and use ad-infinitum is $infinity.
> Also, some people may look up to Lawhead as a role model as a programmer/artist but not have awards and lots of $.
What does that have to do with her ability or willingness to pay?
When I was in high school working on the weekends, that would have been two weeks wages, which I had other stuff to spend on. And that's from a privileged background, I know plenty of folks who's weekend/summer jobs paid towards rent/bills for their families.
That said, Apple probably doesn't care about the teenagers or indie devs out there who want to make a little game for their platform. However I'd also say to those folks - if you're strapped for money, don't develop for Apple devices. Go make a doohickey on a windows or Linux box.