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Re:Steam for Linux client adds support for Linux namespaces by jdnenej on Monday November 11, 2019 @04:04AM (#21503173)
You are very uneducated on the topic if you think macos is a more suitable setup for gaming than Linux. The Mac gaming community consists mostly of casual gamers since the only hardware available is weak laptops or $10,000 workstations. Proton being built in to steam means that most games just work on Linux with a high level of performance. AMDs open source drivers are very good and included with the Linux kernel.

Currently there are no game consoles you could consider high performance but the switch is by far the lowest performance. Which is fine for what it is but it not even close to something you would substitute PC gaming with.

Re:Steam for Linux client adds support for Linux namespaces by pjmlp on Monday November 11, 2019 @04:19AM (#21503252)
I bet I have been in more GDC events and some AAA studio offices than you have...
Re:Steam for Linux client adds support for Linux namespaces by prontentio on Monday November 11, 2019 @05:05AM (#21503466)
It appears to not have done you any good.

Not only did you get significant details wrong, but when faced with criticism, you immediately do an appeal to authority.

Not a good look.

Re:Steam for Linux client adds support for Linux namespaces by pjmlp on Monday November 11, 2019 @05:50AM (#21503717)
Well, I am used to FOSS bias against what professional game developers care about, to the point that even random accounts get created just to reply to me.

First learn about what the corridors of IGDA, PAX, GDC, GDCE, Reboot Develop look like, then do your religious wars on graphics APIs.

Re:Steam for Linux client adds support for Linux namespaces by imtringued on Tuesday November 12, 2019 @03:22AM (#21512474)
Why have a war on graphics APIs when Linux and Wine implement most of them including the proprietary ones?