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Re:Comparing Parallel Rust and C++ by gpderetta on Thursday November 07, 2019 @11:05AM (#21474391)
FWIW OpenMP supports any C++ random access iterator and c++11 range-for loops. I guess you count any external iterator as C-style loop.
Re:Comparing Parallel Rust and C++ by MauranKilom on Thursday November 07, 2019 @11:41AM (#21474754)
*newer OpenMP versions. MSVC is stuck on OpenMP 2.0 in which you can't even use unsigned integers as loop variable. No, seriously.
Re:Comparing Parallel Rust and C++ by petschge on Thursday November 07, 2019 @12:39PM (#21475274)
MSVC is hilariously bad and not used in HPC code. Not sure how much high performance game code is compiled with it.
Re:Comparing Parallel Rust and C++ by pcwalton on Thursday November 07, 2019 @12:42PM (#21475314)
A lot. I don't think OpenMP is used much in games.
Re:Comparing Parallel Rust and C++ by neutronicus on Thursday November 07, 2019 @04:26PM (#21477469)
Yeah OpenMP is mostly for problems with much less data-dependency than games.