Re:Grandmaster level in StarCraft II using multi-agent reinf...
by kllrnohj on Thursday October 31, 2019 @06:16PM
(#21414346)
Just as an example of how extremely unfair it would end up being, flawless AI micro looks like this: https://www.youtube.com/watch?v=IKVFZ28ybQs
100 zerglings vs. 20 siege tanks. Without insane micro the zerglings barely kill 2 siege tanks. With insane micro the 100 zerglings mop up the whole army with ease.
It's fascinating & fun to watch, but if your goal is to make an AI that can out-think a human it's super not useful, either.
Is that supposed to be an intention in design? I'd figure an AI could easily outplay a human if that weren't the case, given its inherent advantages (e.g. better accuracy, the ability to instantaneously prioritize which units to blink in/out).
For example, [this](https://youtu.be/pETcAm82vXU?t=322) game is one example where an AI could perform even better using such tactics.
EDIT: another commenter mentioned it would make the game too unfair, so it was an intention in design.