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Re:Grandmaster level in StarCraft II using multi-agent reinf... by username90 on Thursday October 31, 2019 @10:13AM (#21408998)
It can no longer do micro like that, I have watched most of its games several times and it never did any micro feat like that again. On the contrary its micro was often lacking compared to humans, it won mostly through very strong timing attacks and uncanny ability to pick when to fight.
Re:Grandmaster level in StarCraft II using multi-agent reinf... by doc_gunthrop on Thursday October 31, 2019 @12:02PM (#21410197)
> It can no longer do micro like that

Is that supposed to be an intention in design? I'd figure an AI could easily outplay a human if that weren't the case, given its inherent advantages (e.g. better accuracy, the ability to instantaneously prioritize which units to blink in/out).

For example, [this](https://youtu.be/pETcAm82vXU?t=322) game is one example where an AI could perform even better using such tactics.

EDIT: another commenter mentioned it would make the game too unfair, so it was an intention in design.

Re:Grandmaster level in StarCraft II using multi-agent reinf... by kllrnohj on Thursday October 31, 2019 @06:16PM (#21414346)
Just as an example of how extremely unfair it would end up being, flawless AI micro looks like this: https://www.youtube.com/watch?v=IKVFZ28ybQs

100 zerglings vs. 20 siege tanks. Without insane micro the zerglings barely kill 2 siege tanks. With insane micro the 100 zerglings mop up the whole army with ease.

It's fascinating & fun to watch, but if your goal is to make an AI that can out-think a human it's super not useful, either.