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Re:Multiplayer AlphaZero by narrator on Wednesday October 30, 2019 @12:58AM (#21394794)
As much as I liked to get excited bout these kinds of papers:

"Recomputing the AlphaGo Zero weights will take about 1700 years on commodity hardware."

[1] https://github.com/leela-zero/leela-zero

Re:Multiplayer AlphaZero by fnbr on Wednesday October 30, 2019 @02:22AM (#21395087)
Yeah, but that's an embarassingly parallel task, so you can recreate it with sufficient resources. If there's a sufficiently lucrative application, businesses will happily pay that.
Re:Multiplayer AlphaZero by dmurray on Wednesday October 30, 2019 @05:34AM (#21395899)
And it's already been done for the chess version, in a community effort[0]. Well, "recomputing the weights" isn't plausible for a neural network of this size, but computing weights that give the network a similar level of performance.

[0] https://lczero.org/

Re:Multiplayer AlphaZero by narrator on Wednesday October 30, 2019 @08:00AM (#21396709)
One thing I think that will be critical to the future of software is community efforts to build deep neural nets that match the AI power of the big companies.
Re:Multiplayer AlphaZero by pixelpoet on Wednesday October 30, 2019 @06:03AM (#21396034)
There are newer approaches where specialising for the problem domain (Go) gets you a 5-100x speedup: https://github.com/lightvector/KataGo/