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Re:Goodbye, Flash by Brendinooo on Tuesday October 29, 2019 @11:29AM (#21388251)
At this point, the only thing I think about is Homestar Runner! Not sure I've come across a Flash site in a long time otherwise.
Re:Goodbye, Flash by wgerard on Tuesday October 29, 2019 @11:36AM (#21388340)
There's quite a few flash games/etc. that will be lost to the ages.

Quite interesting if you think about it! A bit of an antithesis to the idea that what's on the web is preserved forever.

Re:Goodbye, Flash by michaelbrave on Thursday October 31, 2019 @01:14PM (#21411152)
There is an emulation project trying to save as much as possible https://bluemaxima.org/flashpoint/
Re:Goodbye, Flash by kgwxd on Tuesday October 29, 2019 @11:41AM (#21388405)
There's nothing to run Flash media outside a browser? Obviously that wouldn't help anything dependent on proprietary server functionality, but that's true of any software.
Re:Goodbye, Flash by alisonatwork on Tuesday October 29, 2019 @11:55AM (#21388585)
I went through this a few weeks ago and found a site that explains how to run Flash games standalone: https://www.howtogeek.com/438141/how-to-play-adobe-flash-swf...

Basically there is a program you can download from Adobe called Flash Player Projector Content Debugger, then you just point that at the .swf and go.

An open source emulator would be better in the long term, but for now this is easier than trying to find a browser that still supports Flash natively.

Re:Goodbye, Flash by Wowfunhappy on Tuesday October 29, 2019 @12:01PM (#21388654)
You really don't need a tutorial to use Flash Projector. :)

• Windows: https://fpdownload.macromedia.com/pub/flashplayer/updaters/3...

• Mac: https://fpdownload.macromedia.com/pub/flashplayer/updaters/3...

• Linux: https://fpdownload.macromedia.com/pub/flashplayer/updaters/3...

Download the version for your platform and open the swf file you want to run. That's it.

Linux users can also use the community-packaged Flatpak: https://flathub.org/apps/details/com.adobe.Flash-Player-Proj... All other links come from https://www.adobe.com/support/flashplayer/debug_downloads.ht...

Re:Goodbye, Flash by dicytea on Tuesday October 29, 2019 @01:07PM (#21389467)
There's actually a project just for that. It aims to archive every single flash games on the internet in a playable format outside of the web browser. It can even simulate situations where the flash game needs to access asset files from the original server. https://bluemaxima.org/flashpoint/
Re:Goodbye, Flash by baud147258 on Tuesday October 29, 2019 @12:25PM (#21388959)
I think newgrounds (a big flash games/videos portal) is offering such a tool, but I didn't tried it, since flash was still working in the browser.
Re:Goodbye, Flash by swebs on Tuesday October 29, 2019 @01:08PM (#21389480)
Re:Goodbye, Flash by EamonnMR on Tuesday October 29, 2019 @11:54AM (#21388582)
There's this: https://www.gnu.org/software/gnash/

Looks like it got dropped from Ubuntu though.

Re:Goodbye, Flash by Kaiyou on Tuesday October 29, 2019 @12:15PM (#21388818)
There is, but it doesn't work very well or at all depending on your source flash file.
Re:Goodbye, Flash by asdfman123 on Tuesday October 29, 2019 @11:37AM (#21388360)
Isn't there some way to preserve them, kind of like what people did with DOS boxes?
Re:Goodbye, Flash by rhinoceraptor on Tuesday October 29, 2019 @12:15PM (#21388819)
I'm sure there will be, there are a few implementations/emulators out there. Gnash, Shumway, Lightspark, and Ruffle. Ruffle seems to be pretty promising, it's being worked on by Newgrounds people and it's written in Rust to target the desktop and WASM. It looks like they can do animations and audio now, and they're working on the various versions of ActionScript.
Re:Goodbye, Flash by azakai on Tuesday October 29, 2019 @02:27PM (#21390497)
Sadly Flash is incredibly hard to write a 100% implementation for. That's why there are so many attempts; they've all failed (but they can work well for specific Flash games/apps).
Re:Goodbye, Flash by skissane on Tuesday October 29, 2019 @06:05PM (#21392595)
It would be great if Adobe could open source their existing Flash Player at some point.

I struggle to see how doing so would harm them commercially. Even if an open source player is available, browser vendors have no interest in supporting it, so it won't be supported with browsers. It isn't going to take away interest in their newer pure HTML5 authoring tools.

Re:Goodbye, Flash by entropicdrifter on Tuesday October 29, 2019 @11:39AM (#21388380)
There are frameworks that let you compile flash games/apps/videos into native executables with pretty good compatibility (so minimal porting effort). That's probably the best we've got besides using an out-of-date insecure browser.
Re:Goodbye, Flash by moltensodium on Tuesday October 29, 2019 @11:36AM (#21388339)
The adtech industry embraced flash in a big way, youtube was defaulting to the flash player until four years ago. Plus the dozens of flash ads and trackers that were (and still are) placed into many ad networks.

Now that the adtech firms switched to building the browser and the cluster of html5 technologies have matured it's easier to track people natively. That's really the only reason flash went away.

Re:Goodbye, Flash by eddieh on Tuesday October 29, 2019 @02:28PM (#21390505)
There was no Flash on the most popular smartphone (before Android took over). When ad tech went mobile they couldn't use Flash. So, ad tech shifted to web tech.
Re:Goodbye, Flash by dano on Tuesday October 29, 2019 @11:32AM (#21388282)
https://www.ferryhalim.com/orisinal/ had some fun little games written in flash.