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Re:Why 3D doesn't work and never will. by gjm11 on Monday January 24, 2011 @07:24AM (#2134967)
My own prejudices go along with this completely, but ...

(Arthur C) Clarke's First Law: "When a distinguished but elderly scientist states that something is possible, he is almost certainly right; when he states that something is impossible, he is probably wrong."

... has turned out to be correct often enough that I wouldn't want to place large bets on this.

(Digression: there's an obvious difficulty in assessing Clarke's First Law. When someone says something is impossible and is wrong, we can tell because, lo, someone else does it. But when someone says something is impossible and is right, we'll never really know for sure; the most we can say is that no one has done it yet. So: time travel? teleportation? faster than light travel? Plenty of eminent (and in some cases elderly) scientists have said, and doubtless will continue to say, that these things are impossible; for all we know they really are; but even if they are we'll never know for sure that Clarke's First Law is wrong for them.)

[EDITED in response to two comments: If the claim is "3D done just like it is now will never work" then I agree that CFL isn't very relevant. If it's "3D movies will never work", which is what I think "3D doesn't work and never will" ought to mean, then I think CFL applies. So maybe I'm really only criticizing Ebert and not Murch, who does embed into his comments the sentence 'Nothing will fix it short of producing true "holographic" images.'. I do wonder whether the quotes around "holographic" are trying to define it to mean "anything that fixes this problem" rather than strictly "something close to full-wavefront reconstruction using coherent light", in which case I guess he's right by definition and therefore vacuously. I would certainly not want to bet that actual literal holograms are the only way to solve the problem.]

Re:Why 3D doesn't work and never will. by henrikschroder on Monday January 24, 2011 @08:09AM (#2135059)
Except it doesn't apply in this case. He is saying that true 3D, some sort of holographic display would work fine, but the current fake 3D has a lot of problems. It places constraints on the cinematography, and it doesn't always enhance the end result.
Re:Why 3D doesn't work and never will. by vacri on Monday January 24, 2011 @08:25PM (#2137565)
Except that it does apply in this case. If your director can keep away from close foreground shots, you don't get this problem. The angles between the eyes and the focusing power of the lens differ minimally once you get several meters away on out to infinity. From several meters to your nose, yes, heaps of variance is required and it would be very hard to do.

This is just Ebert being an idiot and saying "This is my opinion, stated as fact, case closed. I won't enter into any discussion because I might be wrong", just like he said when he declared video games weren't art. It is /profoundly/ unscientific to dismiss something as unfactual simply because you don't like it.

Back in the day, my honours degree was specifically involved in investigating ocular vergence (research jargon as 'angle between the eyes' as opposed to the /action/ of converging), comparing between a collimated image (= light coming to the eye in 'parallel' - from a military helicoptor pilot's HUD) and a real image (= light coming in 'non-parallel') displayed at 3m. At that distance there is already not much difference between focusing or vergence at 3m and at infinity (ie collimated), though discrepancies slightly increase as you move towards the periphery of your vision, though this may have been an artifact of the presentation of the HUD.

I am not an expert in 3D and don't proclaim it to be 'there yet'. I do think that 3D is doable if the director stops the temptation of the 'power' closeup to showoff the 3D. So yeah, I think within constraints, 3D is doable. All film has constraints though, and those constraints are gradually eroded over time - such as night-time filming. Fifty years ago we would have heard Ebert proclaiming that it's impossible to film in natural light at night because film needs a certain amount of light, case closed, yet we've seen some amazing cameras arrive recently that can film at night using natural light.

EDIT: Another example constraint is limiting yourself to a 'viewing box' - you can't turn your head for a full view of the scene in a movie. You're limited to a particular forced view. Despite this rather incredibly limiting constraint, film has managed to do some pretty amazing stuff.

Re:Why 3D doesn't work and never will. by tintin on Tuesday January 25, 2011 @03:42AM (#2138481)
But the title states it will never work. But I think over time the software will enhance. So editing 3D movies will be just as easy as 2D movies.

The part about focus of the eye is much more difficult to overcome. I think it has to do with resolution. And maybe a movie with a resolution of let's say 16.000 x 9.000 will give a better result because your eye can focus on details just like in real life.

Re:Why 3D doesn't work and never will. by krschultz on Monday January 24, 2011 @08:15AM (#2135073)
Except that Clarke was referring to technology problems. I agree that with enough time, will, research, money etc many technical problems can be solved that were thought impossible.

But constraints of human beings don't change much. If our brains are not wired to really get the current 3D format, then I think that is a pretty good indictment of the technology. The post isn't saying 3D movies won't exist someday, it is saying the current 3D can't work well because of a limitation in the human mind.

Re:Why 3D doesn't work and never will. by brudgers on Monday January 24, 2011 @08:59AM (#2135160)
It's not just the viewers mind, it's the film editor's as well. Murch says, "Consequently, the editing of 3D films cannot be as rapid as for 2D films, because of this shifting of convergence." OK, so 3d films have to be edited differently - since when have constraints been an issue in art?

But more importantly, the 600 million years of evolution argument doesn't hold the water he is putting in it. 600 million years of evolution did not prepare humans for traveling at 60 mph (much less controlling two tons of steel and insuring the safety of their children, while doing so), nor did it prepare humans for sitting in front of a bright light pecking at keyboards for hours and hours on end.

Focusing on one point while converging on another may require practice, but so does operating an RC car. But the fact that a broad swath of the population can readily do it the very first time, speaks against it.

Essentially, the case against 3d movies is an appeal to authority, and the article is really a rejection of the art form (3d is the rap music which is replacing their beloved rock and roll). That's not to say that there isn't a lot of schlock 3d - who really expected Green Hornet to be great cinema? - only that there is nothing inherently wrong with the medium.

Re:Why 3D doesn't work and never will. by dkarl on Monday January 24, 2011 @01:38PM (#2136120)
Tracking relative motion at 60 mph isn't really an exotic skill. A good Little League pitcher can throw a baseball 60 mph, and dodging rocks thrown by children seems like a low bar for survival. I imagine spears can travel that fast. The tip of a club could reach that speed, and arrows travel much faster. A cheetah can travel faster than 60 mph, and while cheetahs are a special case, there are many animals that can run faster than 40 mph, and it isn't necessarily fundamentally different for faculties that evolved for 45 mph to work at 60 mph. As for reaction times, the quickness required to dodge a punch, or the hooves of an elk kicking while it is being taken down, is more than adequate to drive at 60 mph. Even so, we find it unsafe to drive 60 mph except in an environment that has been engineered to be especially undemanding on our reaction times.
Re:Why 3D doesn't work and never will. by isleyaardvark on Monday January 24, 2011 @10:21AM (#2135351)
> 600 million years of evolution did not prepare humans for traveling at 60 mph (much less controlling two tons of steel and insuring the safety of their children, while doing so), nor did it prepare humans for sitting in front of a bright light pecking at keyboards for hours and hours on end.

That last bit could be used to support Murch's argument, if the articles I've seen on HN about ergonomic chairs and sitting versus standing are any indication.

Re:Why 3D doesn't work and never will. by brudgers on Monday January 24, 2011 @11:22AM (#2135543)
The point is that we easily can sit in chairs staring at bright lights for hours on end. In so far as Murch's argument goes, arguing that we shouldn't for health reasons throws the baby out with the bathwater. Getting people to sit for hours staring at bright lights is his business and life's work.
Re:Why 3D doesn't work and never will. by l3amm on Monday January 24, 2011 @03:10PM (#2136566)
"> 600 million years of evolution did not prepare humans for traveling at 60 mph (much less controlling two tons of steel and insuring the safety of their children, while doing so), nor did it prepare humans for sitting in front of a bright light pecking at keyboards for hours and hours on end."

This argument is missing the point. True, evolution didn't prepare us to drive cars, however it did prepare us to spend long periods of time focusing on objects at fixed distances and then changing our focus on the ~hundreds of milliseconds timescale. It also evolved us to allow independent movement of limbs during this process, essentially what driving a car is. This same argument could be applied to typing at a computer (without the need to change focus very quickly).

I think the point is that cinema in 3D forces us to change the location of our focus very rapidly (much faster than hundreds of milliseconds) for long periods of time, something that we are not equipped to do. For a physical activity like sitting our muscles are malleable enough to adjust to a sedate lifestyle, but to increase the speed and duration of rapid eye focusing would most likely require rewiring the brain. Perhaps if we were raised in this pseudo-3D realm our brain could adjust, but adults brains aren't wired to change like our muscles are.

Re:Why 3D doesn't work and never will. by GrandMasterBirt on Monday January 24, 2011 @09:36AM (#2135227)
Except there are studies coming out about the harm to developing eyes and such. The point is that we're not meant for 3D. 3D though is a great way theaters try to "add value" to movies forcing us to pay more. Tangled was playing ONLY in 3D in theaters around me xept for like 1 showing. Guess which is the only showing I could take my daughter to. She would throw the glasses off in 15 minutes due to headache an thats the end of the movie for her. Was that worth an extra 10 bucks a ticket?

Like any new tech, makers want to convince us this tech is the way to go. So study more, and give us the old school alternatives.

Re:Why 3D doesn't work and never will. by dkarl on Monday January 24, 2011 @04:39PM (#2136880)
This is a great point. Theaters are pushing 3D because it means more money for them. Apparently Avatar was amazing in 3D, and theaters used that fact to make a lot of money off of underwhelming 3D experiences.

I saw Tron in 3D and suffered very mild side effects -- facial tension and a headache that went away after a few glasses of wine. The 3D effects weren't enough to make even those mild side effects worth it. I'm not even sure the 3D effects were a net plus for the experience without considering the side effects. Add a 40% premium on the ticket price, and it was a great deal for the theater and a lousy deal for me.

Until the technology changes fundamentally, I'm starting to think 3D movies are like heroin: we'll see a periodic resurgence and decline as the lessons fade away with one generation and are relearned by the next.

Re:Why 3D doesn't work and never will. by simcop2387 on Monday January 24, 2011 @12:24PM (#2135775)
This makes me wonder why someone doesn't put out a set of glasses with just clockwise (or counterclockwise, shouldn't matter) polarized filters in them so that both eyes see the same image and you don't get the headache. While it would suck to pay extra and not get it; it would help those that can't get it anyway.
Re:Why 3D doesn't work and never will. by kaiwetzel on Monday January 24, 2011 @02:20PM (#2136343)
Would it work to take two pairs home and create a personal set of glasses for people who can't stand the 3d effect?

Where I watched Green Hornet (very funny movie if you don't expect to see a Coen brothers film, I think) the glasses were cheap plastic and you could take them home. I actually have two sets, maybe I'll give it a try :D

Re:Why 3D doesn't work and never will. by simcop2387 on Monday January 24, 2011 @05:00PM (#2136952)
Could be but I'm not sure how hard it'd be to remove the existing lens to be able to replace it... might be worth a shot.
Re:Why 3D doesn't work and never will. by brudgers on Monday January 24, 2011 @11:30AM (#2135567)
I would be more concerned about the long term effects of the social coding portrayed in Tangled (e.g. verbal interactions, body image and gender stereotypes) than theoretical physiological effects.
Re:Why 3D doesn't work and never will. by possibilistic on Monday January 24, 2011 @01:56PM (#2136231)
Please elaborate. I'm not very informed about this kind of issue. Can you suggest any reading I could do?
Re:Why 3D doesn't work and never will. by brudgers on Monday January 24, 2011 @10:32PM (#2137862)
The seminal feminist work in the US is probably Betty Friedan's The Feminine Mystique.
Re:Why 3D doesn't work and never will. by defen on Monday January 24, 2011 @04:56PM (#2136932)
Telling other people how to parent is the #1 source of neverending flamewars on the internet.
Re:Why 3D doesn't work and never will. by rmc on Monday January 24, 2011 @10:23AM (#2135358)
Except there are studies coming out about the harm to developing eyes and such.

I'm sure the same was said about television, or travelling more than 30 miles per hour.

Re:Why 3D doesn't work and never will. by baq on Monday January 24, 2011 @01:57PM (#2136236)
neither tv nor quick travel require eyes to focus on one point and converge on a completely different one.

IOW, 3D movies induce eyesore and headaches, and there are plenty of people who experience that, myself included. could that hurt developing eyesight? no idea, but i can imagine why it could.

Re:Why 3D doesn't work and never will. by mixmax on Monday January 24, 2011 @09:59AM (#2135296)
Human beings are technology too, albeit very complicated technology. Another quote from Douglas Adams[1] sums up humans as machines quite well: "Any sufficiently advanced technology is indistinguishable from magic"

Altering and improving human beings is not undoable, it's simply a hard engineering problem. The technological improvement of human eyes started out with glasses, then contact lenses, then laser operations and eye surgery. There's no reason to believe we won't eventually overcome the problems stated in the article by clever engineering of the eyes and brain.

[1]As Bellaire pointed out below, the quote is from Arthur C. Clarke and not Douglas Adams.

Re:Why 3D doesn't work and never will. by bellaire on Monday January 24, 2011 @10:03AM (#2135305)
Did you mean Clarke again, and not Douglas Adams? You've quoted Clarke's third law.
Re:Why 3D doesn't work and never will. by mixmax on Monday January 24, 2011 @10:14AM (#2135334)
Ah, sorry about that and thanks for the correction.
Re:Why 3D doesn't work and never will. by axod on Monday January 24, 2011 @09:12AM (#2135181)
Surely 3d only makes any sense if you can move around the environment - a holo-deck.

3d movies, where we're all sat down in a fixed chair makes absolutely no sense. It's a gimmick that adds nothing - apart from headaches, crappy dark image and occasional crude "THIS IS 3D" in your face 'effects'. Sitting in a chair looking at a screen we already see 3D. We have all the cues necessary for our brains to reconstruct the scene.

Didn't work in the 50s, didn't work in the 80s, didn't work in 2010s. I guess every generation has some people who think it's a great idea to try it again.

Re:Why 3D doesn't work and never will. by gnaffle on Monday January 24, 2011 @09:25AM (#2135207)
Which is more likely, that 3D makes no sense to most people, or that you're one of the few which has problems watching 3D movies? I do know a few friends which thought Avatar 3D was "nothing special", but most of us thought it was great in 3D, easily worth the reduced light.

I agree that a lot of bad 3D movies are put out there now, and I think the current hype will fade. But I have no doubt that the technology has advanced far enough that 3D is here to stay this time.

Re:Why 3D doesn't work and never will. by cryptoz on Monday January 24, 2011 @09:18AM (#2135190)
> didn't work in 2010s

Hah! You wish. For example, Avatar made more than $2,000,000,000. That's $2 billion. And a huge part of the Avatar revenue comes from its 3D sales. Maybe it didn't work for you, but it sure worked for most people who went to see it.

Re:Why 3D doesn't work and never will. by kordless on Monday January 24, 2011 @10:53AM (#2135442)
Avatar was a good enough movie by itself to win awards and make money. It probably got a small kick from being 3D, but I disagree it was a huge part.

FWIW, I saw it in 2D first, loved it, then later saw it in 3D and hated every minute watching it. It was dark and gave me a HUGE headache.

Re:Why 3D doesn't work and never will. by mrtron on Monday January 24, 2011 @11:15AM (#2135523)
I think you are one of few that would enjoy in it in 2D and not in 3D.

I also think it wasn't a great movie itself. It was a really safe storyline to appeal to a broad audience.

Re:Why 3D doesn't work and never will. by roc on Monday January 24, 2011 @12:49PM (#2135903)
You don't get hundreds of millions of people interested in anything unless you design it to appeal to a broad audience.

If it was 2D it would have likely sold the same number of tickets, just at a lower per-ticket price. Consider that it's DVD and Blu-Ray sales are commensurate with its box-office gross, with no 3D on offer.

Re:Why 3D doesn't work and never will. by mrtron on Monday January 24, 2011 @05:26PM (#2137042)
I disagree. If it hadn't been built for 3D with amazing effects it would not have had the hype, people going to watch the movie several times, etc that really pushed it to the next level.

You are underestimating the marketing value of the 3D effects. Of course the DVD sales will be great, because it has been on everyones radar for the last year+. 3D effects were a big part of that.

Re:Why 3D doesn't work and never will. by roc on Monday January 24, 2011 @05:51PM (#2137134)
Agree to disagree. The marketing value of 3D effects? How exactly does one market 3D effects when the only displays that can showcase them are in the movie theatres behind clunky glasses?

People saw AVATAR because hundreds of millions were spent on marketing, it had James Cameron's name attached, and it was well liked by popular critics and audiences. 3D was a footnote compared to that attention.

3D effects do no marketing favors for middling or outright-poor movies. The only thing they consistently do, is increase average ticket prices.

Re:Why 3D doesn't work and never will. by mrtron on Monday January 24, 2011 @07:40PM (#2137450)
As many people have posted in this thread - they went to see it just to see how the 3D effects look. It is the mystique behind how realistic the effects are that is such a great marketing tool.

A friend sees the movie and says 'you HAVE to see this in 3D' and it becomes less about the plot, and more about the effects driving them to purchase a ticket.

Re:Why 3D doesn't work and never will. by wahnfrieden on Monday January 24, 2011 @10:26PM (#2137841)
I don't think so -- I saw it only because I was curious how the 3D effects were. I would not have seen it if it were only available in 2D. Same goes for the people I was with and many I've talked to.

You can't show the 3D in marketing, but you can (and they did) highlight the concept of it. It's like all those ads on TV about fancy TV screens with superior image quality -- they obviously don't show you the screen itself.

Re:Why 3D doesn't work and never will. by SapphireSun on Monday January 24, 2011 @11:15PM (#2137959)
I saw Avatar in 2D and loved it. Just adding another data point.
Re:Why 3D doesn't work and never will. by dedward on Monday January 24, 2011 @04:13PM (#2136774)
I've had this discussion with many people. I enjoyed the movie for it's technical merits, not the plot.

I saw both versions.

I don't get hte "3d headache" - but I definitely enjoyed the 2d version more. THere was more detail to focus on, and in tha tmovie, detail was everything. With the 3d version, I found myself trying to look at things in the foreground/background, and I just couldn't - not becuuse of any defect in my ability to manipulate my eyes, but because (I think...) they actually used differnet depth of field settings when rendering the 2 versions.. there were things in the 3d version you literally COULDNT focus on - they wanted your eyes on the action only. That buged me.

- I remember playing 3d Quake (the original) on my crappy home monitor, with LCD shutter glasses - and it was AWESOME FUN. SCARY.

So I think all the points in the article are valid, 3d is hard, for more reasons than joe average might know, I certainly learned some stuff - but it's definitely a aprt of the future, if only because our current equipment makes it technically easy to play back.

Re:Why 3D doesn't work and never will. by jokermatt999 on Monday January 24, 2011 @12:41PM (#2135868)
It wasn't the kind of "great movie" that critics and peers will recommend years down the line as essential viewing or thought provoking, but it was the kind of "great movie" that people would recommend to their friends for an entertaining "going to the movies with popcorn and friends" experience. The plot was thin, but the visuals and action were great entertainment, as shown by the revenue.
Re:Why 3D doesn't work and never will. by Splines on Monday January 24, 2011 @09:38AM (#2135231)
But given a choice, would moviegoers pick the 2D version over the 3D version?

In a universe where Avatar 3D never existed, would the 2D version alone have sold as much? Remember, they would have also been able to deliver the movie earlier (I don't know how much, but making a 3D movie can't be free - at least not yet).

I'm reasonably certain that there are only a very small number of people who saw Avatar for the sole reason of it being 3D (in other words, if the 2D version was the only option, they would have skipped it).

Re:Why 3D doesn't work and never will. by dagw on Monday January 24, 2011 @10:05AM (#2135314)
I don't know anybody who went to see Avatar because they thought it would be a good movie. I also don't know anybody who went to see the 2D version, despite it playing at the same time and a few bucks cheaper. Everybody went because they wanted to see what could be done with the cutting edge in CGI technology plus insane amounts of money and to see what this 3D cinema thing was all about. I have as little evidence as you do, but I imagine that skipping the 3D version wouldn't have gotten the film anywhere near as much hype (and thus money).
Re:Why 3D doesn't work and never will. by batasrki on Monday January 24, 2011 @10:36AM (#2135399)
This is certainly the reason I went to see it. However, not only was I underwhelmed by the regurgitation of the Pocahontas story, I was extremely underwhelmed by the 3D. The only effect that made me think the film was "realistic" was the flies that kept flying around when they were in the forrest.

Avatar did exactly the opposite of what intended to do and that is, it turned me off of 3D movies not on to them. Sure, it made the money it did, but at least for me, it didn't do anything to advance the technology nor promote it.

Re:Why 3D doesn't work and never will. by dagw on Monday January 24, 2011 @11:42AM (#2135607)
Yea, that was the exact same effect Avatar had on me. I'm really glad I saw it 3D and now feel no desire to see another movie in 3D for at least a couple years (when hopefully some new neat tech has come along which I'll feel compelled to check out).
Re:Why 3D doesn't work and never will. by btilly on Monday January 24, 2011 @12:35PM (#2135828)
That's throwing out the baby with the bathwater.

Go to a real IMAX theater and watch a real IMAX movie. They tend to be science documentaries, like Hubble 3D. Compared to that, Avatar just seemed fuzzy and out of focus to me.

Re:Why 3D doesn't work and never will. by kscaldef on Monday January 24, 2011 @10:50AM (#2135433)
I chose the 2D version. My girlfriend and I will pick the 2D version of any movie over the 3D, and won't go to see movies that are only showing in 3D at all. Even if they were the same price, the illusion does not work well for us and makes the experience less enjoyable.
Re:Why 3D doesn't work and never will. by dagw on Monday January 24, 2011 @11:19AM (#2135534)
After having seen Avatar in 3D, I felt no need to see it in 3D again and I totally agree that I'm not going to any more 3D movies until the next significant tech improvement occurs. The same is true for most people I know. However we had to go see Avatar in 3D to come to that conclusion.
Re:Why 3D doesn't work and never will. by mrtron on Monday January 24, 2011 @11:16AM (#2135526)
Colorblind?

A good friend can't enjoy 3D movies because for that reason.

Re:Why 3D doesn't work and never will. by kscaldef on Monday January 24, 2011 @11:55AM (#2135652)
No, not at all.
Re:Why 3D doesn't work and never will. by charltones on Monday January 24, 2011 @11:20AM (#2135540)
I will always try and see the 2D version of any film, but here in the UK at the moment the 2D versions don't show at as many screens or times as the 3D one.
Re:Why 3D doesn't work and never will. by mason55 on Monday January 24, 2011 @10:54AM (#2135446)
I definitely saw Avatar a second time only because of the 3D. Additionally, last weekend I wanted to see a movie in the theaters and picked Tron: Resurrection or whatever it's called solely because of the 3D.
Re:Why 3D doesn't work and never will. by baq on Monday January 24, 2011 @02:00PM (#2136248)
it made so much because it used a new technology that people were curious about - and it used it well enough. that's not going to happen again.
Re:Why 3D doesn't work and never will. by axod on Monday January 24, 2011 @12:03PM (#2135687)
pretty sure there was 1 success in 50s and 80s as well.
Re:Why 3D doesn't work and never will. by narag on Monday January 24, 2011 @09:38AM (#2135235)
I happen to dislike the idea of most films and (horror!) tv and games using 3D, and at the same time I enjoyed 3D Avatar like a child.

About the "small" thing, I sat at the 4th row (?) and the image was fine.

Re:Why 3D doesn't work and never will. by stanleydrew on Monday January 24, 2011 @09:57AM (#2135294)
"[EDITED in response to two comments: ...]"

Why not respond to those comments in child comments rather than in the parent? Surely that makes the most sense? It's very difficult to read a discussion where I have to read responses to comments I haven't read yet.

Re:Why 3D doesn't work and never will. by gjm11 on Monday January 24, 2011 @10:34AM (#2135395)
Because those comments made me realise that what I originally wrote was (1) not quite right and (2) not perfectly clear. The extra paragraph I added, so far as I can tell, makes just as much sense if you haven't read those comments; I just wanted to acknowledge that it was other people's comments that led me to add it.

Given the choice between a discussion where some bits have been clarified in the light of later comments, and a discussion where some bits are needlessly confusing or wrong, I choose the former.

(I might take a different view if there had been lots of replies, which might have been invalidated as as result of the edit. But there weren't; just those two.)

Re:Why 3D doesn't work and never will. by relix on Monday January 24, 2011 @09:22AM (#2135198)
Here's one way to solve it: include in the glasses dynamic focusing. We're already wearing glasses.

I'm not sure how it would work, but the idea is to change the dioptry to the inverse of the distance of what's supposedly on the screen, so that our eyes need to focus at the same distance as the converging, effectively nullifying the inverse focus.

Re:Why 3D doesn't work and never will. by astrodust on Monday January 24, 2011 @10:30AM (#2135378)
You can see how James Cameron paid careful attention to depth of field in Avatar. If the foreground or background are blurry in a 3D film it seems to cause confusion as you can't focus on these things even though, given it's 3D, you might think you should be able to.

It's theoretically possible to produce some kind of hologram-like 3D that would side-step this problem.

Re:Why 3D doesn't work and never will. by igrekel on Monday January 24, 2011 @10:29AM (#2135371)
The focus issue is related to the focus of the camera that shot the film in the first place.
Re:Why 3D doesn't work and never will. by relix on Monday January 24, 2011 @10:32AM (#2135385)
It is not. The eyes need to focus on the cinema screen, this has nothing to do with the camera. The problem is that the eyes need to keep the focus at the same distance, while the converging changes distance.