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Re:Why 3D doesn't work and never will. by brudgers on Monday January 24, 2011 @08:59AM (#2135160)
It's not just the viewers mind, it's the film editor's as well. Murch says, "Consequently, the editing of 3D films cannot be as rapid as for 2D films, because of this shifting of convergence." OK, so 3d films have to be edited differently - since when have constraints been an issue in art?

But more importantly, the 600 million years of evolution argument doesn't hold the water he is putting in it. 600 million years of evolution did not prepare humans for traveling at 60 mph (much less controlling two tons of steel and insuring the safety of their children, while doing so), nor did it prepare humans for sitting in front of a bright light pecking at keyboards for hours and hours on end.

Focusing on one point while converging on another may require practice, but so does operating an RC car. But the fact that a broad swath of the population can readily do it the very first time, speaks against it.

Essentially, the case against 3d movies is an appeal to authority, and the article is really a rejection of the art form (3d is the rap music which is replacing their beloved rock and roll). That's not to say that there isn't a lot of schlock 3d - who really expected Green Hornet to be great cinema? - only that there is nothing inherently wrong with the medium.

Re:Why 3D doesn't work and never will. by dkarl on Monday January 24, 2011 @01:38PM (#2136120)
Tracking relative motion at 60 mph isn't really an exotic skill. A good Little League pitcher can throw a baseball 60 mph, and dodging rocks thrown by children seems like a low bar for survival. I imagine spears can travel that fast. The tip of a club could reach that speed, and arrows travel much faster. A cheetah can travel faster than 60 mph, and while cheetahs are a special case, there are many animals that can run faster than 40 mph, and it isn't necessarily fundamentally different for faculties that evolved for 45 mph to work at 60 mph. As for reaction times, the quickness required to dodge a punch, or the hooves of an elk kicking while it is being taken down, is more than adequate to drive at 60 mph. Even so, we find it unsafe to drive 60 mph except in an environment that has been engineered to be especially undemanding on our reaction times.
Re:Why 3D doesn't work and never will. by isleyaardvark on Monday January 24, 2011 @10:21AM (#2135351)
> 600 million years of evolution did not prepare humans for traveling at 60 mph (much less controlling two tons of steel and insuring the safety of their children, while doing so), nor did it prepare humans for sitting in front of a bright light pecking at keyboards for hours and hours on end.

That last bit could be used to support Murch's argument, if the articles I've seen on HN about ergonomic chairs and sitting versus standing are any indication.

Re:Why 3D doesn't work and never will. by brudgers on Monday January 24, 2011 @11:22AM (#2135543)
The point is that we easily can sit in chairs staring at bright lights for hours on end. In so far as Murch's argument goes, arguing that we shouldn't for health reasons throws the baby out with the bathwater. Getting people to sit for hours staring at bright lights is his business and life's work.
Re:Why 3D doesn't work and never will. by l3amm on Monday January 24, 2011 @03:10PM (#2136566)
"> 600 million years of evolution did not prepare humans for traveling at 60 mph (much less controlling two tons of steel and insuring the safety of their children, while doing so), nor did it prepare humans for sitting in front of a bright light pecking at keyboards for hours and hours on end."

This argument is missing the point. True, evolution didn't prepare us to drive cars, however it did prepare us to spend long periods of time focusing on objects at fixed distances and then changing our focus on the ~hundreds of milliseconds timescale. It also evolved us to allow independent movement of limbs during this process, essentially what driving a car is. This same argument could be applied to typing at a computer (without the need to change focus very quickly).

I think the point is that cinema in 3D forces us to change the location of our focus very rapidly (much faster than hundreds of milliseconds) for long periods of time, something that we are not equipped to do. For a physical activity like sitting our muscles are malleable enough to adjust to a sedate lifestyle, but to increase the speed and duration of rapid eye focusing would most likely require rewiring the brain. Perhaps if we were raised in this pseudo-3D realm our brain could adjust, but adults brains aren't wired to change like our muscles are.

Re:Why 3D doesn't work and never will. by GrandMasterBirt on Monday January 24, 2011 @09:36AM (#2135227)
Except there are studies coming out about the harm to developing eyes and such. The point is that we're not meant for 3D. 3D though is a great way theaters try to "add value" to movies forcing us to pay more. Tangled was playing ONLY in 3D in theaters around me xept for like 1 showing. Guess which is the only showing I could take my daughter to. She would throw the glasses off in 15 minutes due to headache an thats the end of the movie for her. Was that worth an extra 10 bucks a ticket?

Like any new tech, makers want to convince us this tech is the way to go. So study more, and give us the old school alternatives.

Re:Why 3D doesn't work and never will. by dkarl on Monday January 24, 2011 @04:39PM (#2136880)
This is a great point. Theaters are pushing 3D because it means more money for them. Apparently Avatar was amazing in 3D, and theaters used that fact to make a lot of money off of underwhelming 3D experiences.

I saw Tron in 3D and suffered very mild side effects -- facial tension and a headache that went away after a few glasses of wine. The 3D effects weren't enough to make even those mild side effects worth it. I'm not even sure the 3D effects were a net plus for the experience without considering the side effects. Add a 40% premium on the ticket price, and it was a great deal for the theater and a lousy deal for me.

Until the technology changes fundamentally, I'm starting to think 3D movies are like heroin: we'll see a periodic resurgence and decline as the lessons fade away with one generation and are relearned by the next.

Re:Why 3D doesn't work and never will. by simcop2387 on Monday January 24, 2011 @12:24PM (#2135775)
This makes me wonder why someone doesn't put out a set of glasses with just clockwise (or counterclockwise, shouldn't matter) polarized filters in them so that both eyes see the same image and you don't get the headache. While it would suck to pay extra and not get it; it would help those that can't get it anyway.
Re:Why 3D doesn't work and never will. by kaiwetzel on Monday January 24, 2011 @02:20PM (#2136343)
Would it work to take two pairs home and create a personal set of glasses for people who can't stand the 3d effect?

Where I watched Green Hornet (very funny movie if you don't expect to see a Coen brothers film, I think) the glasses were cheap plastic and you could take them home. I actually have two sets, maybe I'll give it a try :D

Re:Why 3D doesn't work and never will. by simcop2387 on Monday January 24, 2011 @05:00PM (#2136952)
Could be but I'm not sure how hard it'd be to remove the existing lens to be able to replace it... might be worth a shot.
Re:Why 3D doesn't work and never will. by brudgers on Monday January 24, 2011 @11:30AM (#2135567)
I would be more concerned about the long term effects of the social coding portrayed in Tangled (e.g. verbal interactions, body image and gender stereotypes) than theoretical physiological effects.
Re:Why 3D doesn't work and never will. by possibilistic on Monday January 24, 2011 @01:56PM (#2136231)
Please elaborate. I'm not very informed about this kind of issue. Can you suggest any reading I could do?
Re:Why 3D doesn't work and never will. by brudgers on Monday January 24, 2011 @10:32PM (#2137862)
The seminal feminist work in the US is probably Betty Friedan's The Feminine Mystique.
Re:Why 3D doesn't work and never will. by defen on Monday January 24, 2011 @04:56PM (#2136932)
Telling other people how to parent is the #1 source of neverending flamewars on the internet.
Re:Why 3D doesn't work and never will. by rmc on Monday January 24, 2011 @10:23AM (#2135358)
Except there are studies coming out about the harm to developing eyes and such.

I'm sure the same was said about television, or travelling more than 30 miles per hour.

Re:Why 3D doesn't work and never will. by baq on Monday January 24, 2011 @01:57PM (#2136236)
neither tv nor quick travel require eyes to focus on one point and converge on a completely different one.

IOW, 3D movies induce eyesore and headaches, and there are plenty of people who experience that, myself included. could that hurt developing eyesight? no idea, but i can imagine why it could.