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Re:How to Make a Great Puzzle Game by lostgame on Tuesday October 22, 2019 @12:36AM (#21320421)
Myst was probably my favourite puzzle game. :)
Re:How to Make a Great Puzzle Game by jimbob45 on Tuesday October 22, 2019 @01:25AM (#21320591)
It really didn't age well if anyone is getting that itch. The atmosphere is phenomenal but the puzzles can be extremely frustrating. Back in the day, that wasn't a problem because exploration felt like a privilege. Now, the scenery doesn't captivate like it used to and you just want to know how to solve the stupid thing.

Portal 2 is a great brain-teaser if anyone is looking for a constructive use of their time tonight. I recommend the Nyskrte NYS maps if you want a real head challenge.

Re:How to Make a Great Puzzle Game by shantly on Tuesday October 22, 2019 @11:03AM (#21324395)
The Witness, mentioned up-page (at time of writing—will probably stay there, given the author) is great and a bit Mystish, though with a very different sensibility re: puzzles. There's also The Talos Principle, which is kinda Myst+Portal.

I didn't like Portal 2's official single player campaign as much as the first Portal, but the two-player coop mode is excellent, and a rare example of multiplayer puzzling.

Re:How to Make a Great Puzzle Game by teshier-A on Tuesday October 22, 2019 @05:10AM (#21321591)
If anyone has that itch they can turn to Obduction and Quern : Undying thoughts, both recent and both very good.
Re:How to Make a Great Puzzle Game by jlangemeier on Tuesday October 22, 2019 @12:35PM (#21325656)
My only problem with Obduction is the loading; oh my god the loading. I know they wanted to keep the original Myst on Windows 98 feel, but a 30 second to 2 minute load between scenes is killer and why I haven't finished it.