The similarities are more surface deep once you start learning more about the different features and tools D offers.
Walter Bright did try to make C++ better, remember that D came along after he wrote the Digital Mars C++ compiler.
C++ has also improved in the meantime.
And appearance really only changes when you hit templates. And with D you can't tell (as an outsider) so it just looks like the non templated C++.
So either you work alone, in a small team that appreciates modern safe C++ (including Core guidelines), and enjoy C++, or you are faced to deal with all idiocrasies and unsafety issues from the past.
Now tell me why every OOP codebase I look at has this problem. ;-)
The reason is the second "O" in OOP. Trying to switch on the type of a thing, where every thing has only one type (ignoring inheritance which is another problem, not a solution), means that people will put all sorts of unrelated things in one place.
Not every project can be written 100% in this style, but the problem is very often programmers trying to mimick C++, e.g. doing object oriented fine-grained initialization/destruction stuff in C.
As Google, Microsoft, Apple, Amazon have been reporting in multiple occasions, the problem goes beyond programmers trying to mimick C++.
To the point that future Android versions will require hardware memory tagging enabled on ARM devices.
If you're actually going to look at it, I just want to make clear that I've never fuzzed it or anything, beyond running valgrind maybe twice (should be mentioned in the git log). And on the functional side, I don't even know what state this project is in. I think I lost interest in it when I needed to implement yet another way to encode x86-64 instructions, since having both floats and doubles is a requirement to run interesting things with OpenGL.
Let me know what problems you find!
It always makes me sad D hasn't picked up more. Usually comments I see about D seem pretty ambivalent to dismissive. It's a great language and to me has always felt like the way C++ should have been.
It does seem to be growing in popularity. Even in the years I've been using it, the number of libraries and community resources has expanded exponentially and every day new code is being added to
https://code.dlang.org/
Not to mention dub is probably the most simple straightforward build system I've worked with.