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Re:My Vision of D’s Future by jstimpfle on Wednesday October 16, 2019 @05:35PM (#21276068)
Sure, I'm just saying that a lot of it is due to unsuitable approaches.

If you're actually going to look at it, I just want to make clear that I've never fuzzed it or anything, beyond running valgrind maybe twice (should be mentioned in the git log). And on the functional side, I don't even know what state this project is in. I think I lost interest in it when I needed to implement yet another way to encode x86-64 instructions, since having both floats and doubles is a requirement to run interesting things with OpenGL.

Let me know what problems you find!

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