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Re:Designing a COM Library for Rust by pjmlp on Wednesday October 09, 2019 @04:50PM (#21207902)
Re:Designing a COM Library for Rust by withinrafael on Wednesday October 09, 2019 @06:36PM (#21208922)
These docs are outdated and incorrect, sadly. For example, nearly everything under the UWP heading can be done via traditional Windows apps. Current leadership seems to get it, "write an app, use any APIs you need" (rough paraphrasing). Just hasn't fully set internally and externally so these warts exists.
Re:Designing a COM Library for Rust by contextfree on Wednesday October 09, 2019 @07:51PM (#21209454)
On a technical level, there are still some apps that can get CoreWindows, respond to PLM events, receive callbacks from contracts involving CoreWindow UI like Share target, as well as go into certain UI modes involving shell participation like modern fullscreen and CompactOverlay, and some that can't (without stapling them together with one that can via Desktop Bridge) ... aren't there? Maybe that will change in the future but it hasn't yet.

And then there are some OS editions where some apps can't run or can only run in a container environment.

Re:Designing a COM Library for Rust by pjmlp on Thursday October 10, 2019 @01:20AM (#21211180)
Waiting to see that message at BUILD 2020 or the upcoming Ignite.

Until then, sorry to say but I follow up on what is available to us.