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Re:Rx – Extensible pixel editor implemented in Rust, inspire... by nonconvergent on Monday September 30, 2019 @10:40AM (#21115830)
I care. Also it's a potential legal issue for any given project if there's a registered trademark involved.

Plus first result for "rx rust" lead me to https://github.com/ReactiveX/RxRust

Re:Rx – Extensible pixel editor implemented in Rust, inspire... by johnisgood on Monday September 30, 2019 @11:27AM (#21116353)
> Also it's a potential legal issue for any given project if there's a registered trademark involved.

At some point we will have to generate random strings for the name of our projects because all the "good" (or even "bad") ones are taken. :P

Re:Rx – Extensible pixel editor implemented in Rust, inspire... by nonconvergent on Monday September 30, 2019 @12:48PM (#21117261)
Already a thing: https://namelix.com/app/?keywords=poop+scoop

Highlights for a "poop+scoop" related startup include: Flingo, Trash.ly, Fastpoop, Stinkere, Guunk, and Spoop

Re:Rx – Extensible pixel editor implemented in Rust, inspire... by Waterluvian on Monday September 30, 2019 @01:33PM (#21117723)
I'm surprised it didn't come up with Scoopr.
Re:Rx – Extensible pixel editor implemented in Rust, inspire... by mlevental on Monday September 30, 2019 @10:56AM (#21116006)
Re:Rx – Extensible pixel editor implemented in Rust, inspire... by nonconvergent on Monday September 30, 2019 @12:55PM (#21117328)
Let's keep in mind that this is an end user application for pixel artwork. You and I might care that it's Rust. End Users will not. It could be written in Malbolge or BF for all an end user cares about.

Namespace collision is gonna be a pain for end users and newcomers, possibly depressing discovery, which is our point.