News for hackers. Stuff that matters.
Re:Facebook Horizon by p1esk on Friday September 27, 2019 @02:15AM (#21088971)
Do you see a lot of games that run well in 4k@120hz? VR is much more demanding. Maybe if you spend $20k on a box with 8 GPUs it will be able to run it. But it’s not just GPUs, you also need much better headsets (much higher refresh rates, 8k+ resolution, wide FOV, very good eye tracking for the foveated rendering, much higher dynamic range). Most importantly, creating all that photorealistic content is a huge effort, and you need a lot of it for VR. How much are you willing to pay for it?
Re:Facebook Horizon by BlueTemplar on Friday September 27, 2019 @04:30AM (#21089692)
Gameplay >> Graphics
Re:Facebook Horizon by Judgmentality on Friday September 27, 2019 @05:05AM (#21089870)
Tell that to the people who get nauseous from VR. There are some people that will get nauseous from VR no matter what, and then there are people of varying sensitivity. The higher refresh rate, lower latency, improved FOV, and improved optics will all help more people be able to experience VR at all. And it will allow everybody to experience it for longer periods of time more comfortably.
Re:Facebook Horizon by BlueTemplar on Friday September 27, 2019 @04:58PM (#21096229)
I would have put that under "gameplay" (see "teleportation" vs "regular FPS" movement types), but I guess it's a bit of both...