Re:Facebook Horizon
by BlueTemplar on Friday September 27, 2019 @04:30AM
(#21089692)
Gameplay >> Graphics
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Re:Facebook Horizon
by Judgmentality on Friday September 27, 2019 @05:05AM
(#21089870)
Tell that to the people who get nauseous from VR. There are some people that will get nauseous from VR no matter what, and then there are people of varying sensitivity. The higher refresh rate, lower latency, improved FOV, and improved optics will all help more people be able to experience VR at all. And it will allow everybody to experience it for longer periods of time more comfortably.
Re:Facebook Horizon
by BlueTemplar on Friday September 27, 2019 @04:58PM
(#21096229)
I would have put that under "gameplay" (see "teleportation" vs "regular FPS" movement types), but I guess it's a bit of both...