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Re:The 64 Milliseconds Manifesto by mrob on Tuesday September 24, 2019 @03:25PM (#21063650)
Yes, and it doesn't work well. But 300ms ping is unusually high. I'm 141ms from HN's server, and that's in a different continent from me. Google is only 10ms. 141ms is playable with good client-side prediction.
Re:The 64 Milliseconds Manifesto by littlestymaar on Tuesday September 24, 2019 @04:07PM (#21064066)
> But 300ms ping is unusually high

It's not that high if you live in a rural area (And I'm not even talking about a third world country, I live in France). Most of the time, the main culprit is Bufferbloat[1].

I'm currently playing World of Warcraft with 250ms of ping, and even for solo level up it's annoying. League of Legends with 350ms isn't fun at all…

[1] https://en.wikipedia.org/wiki/Bufferbloat

Re:The 64 Milliseconds Manifesto by Dylan16807 on Tuesday September 24, 2019 @07:42PM (#21065939)
Buffer bloat is an example of what this manifesto is motivated by. The hardware's capable of being much faster, and has been set up wrong.

A game dev can't fix it, but it should not be taken as a ground truth of the world. It needs to be fixed. Combine that with a smaller amount of prediction, and things come out pretty well.