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Re:The 64 Milliseconds Manifesto by Dylan16807 on Tuesday September 24, 2019 @07:42PM (#21065939)
Buffer bloat is an example of what this manifesto is motivated by. The hardware's capable of being much faster, and has been set up wrong.

A game dev can't fix it, but it should not be taken as a ground truth of the world. It needs to be fixed. Combine that with a smaller amount of prediction, and things come out pretty well.

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