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Re:Why I Write Games in C (yes, C) by EdwardDiego on Sunday September 22, 2019 @02:32AM (#21039985)
> So there were like 256 possible projectiles in Battlezone(1998)

Just have to say, loved that game to bits.

Re:Why I Write Games in C (yes, C) by georgeecollins on Sunday September 22, 2019 @10:33AM (#21041523)
I think that, the thing I know for sure was there was 1,024 total physics objects, which was tanks and pilots active in the world at any time. So if you built a bunch of APCs and launched them all at a target at the same time, at some point you wouldn't be able to spawn soldiers. No one seemed to mind because in those days the bar was lower.