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A comment on Why I Write Games in C (yes, C). Parent comment
Most times it may run in 200 micro-seconds, but the one time it takes 20ms the user suffers from unacceptable stutter.
I can see how people would want to bypass the problem entirely by being a bit more careful up front.
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Most times it may run in 200 micro-seconds, but the one time it takes 20ms the user suffers from unacceptable stutter.
I can see how people would want to bypass the problem entirely by being a bit more careful up front.