That said, they don't have infinite time, and if, as in this case, the upstream fix would: (1) be pretty involved and (2) be very likely to get regressed because upstream doesn't have the capability to run tests that would prevent that (e.g. because upstream only runs C++ compilation tests and there is no way to exercise the relevant bugs via C++ code), then investing in fixing upstream may not be the right tradeoff.
In theory, one could first change upstream's test harness to allow Rust code, but that involves upstream tests depending on the Rust compiler frontend, which apart from being a technical problem is probably a political one.
Maybe it would have been possible to do upstream tests via bitcode source instead of Rust or C++; I don't know about LLVM to say offhand. But in either case this is not as easy as just "fix a simple upstream bug"...
As far as I can tell, MIR inlining currently happens with -Z mir-opt-level=2 or higher, and that is not implied by -O. But I have no idea what future plans exist in that area.
I admit I have a bias here: it feels to me like everyone (not just Rust) is running away from doing things at LLVM IR level, and the resulting duplication seems inelegant. But on reflection, part of the reason I have that feeling is that I've recently been spending time fixing up Clang's control-flow graph functionality... which itself is 12 years old, so it's not a new trend at all!
This, along with const generics and simd, would make rust the perfect language for me.
I stopped working on LLVM about 2 years ago (give or take), as i now have way too many reports to be able to do any effective patch or design review, or honestly, keep up with the mailing list. I'm also too far divorced from work being done.
(I unsubscribed late last year)
I specifically reviewed and approved the llvm.noalias patches before i stopped, which is why they are marked as accepted by hal, back in 2016.
More than that, i was one of the people who basically showed that !noalias/etc is fundamentally broken and can't be fixed.
Nothing should be blocked on me at this point, and my reviews account is deliberately disabled so that people can't assign/add me to things.
If something is blocked on me, hal certainly hasn't let me know :)
Another is that compiler developers often don't have infinite amounts of time to sort out shenanigans like this when they come up. Users generally prefer the compiler to work, even if suboptimally, when compared to "not working", so there is some tension between things and how long they take. So landing workarounds in various ways -- sending patches upstream, using custom builds with bespoke patches, code generation workarounds -- all have to happen on a case by case basis. Many LLVM clients do this to varying degrees, and a lot of features like LTO start off fragile due to these kinds of things. Over time things will get tightened up, hopefully.
When I worked on GHC (admittedly several years ago now), the #1 class of problems for the LLVM backend were toolchain compatibility issues above all else, because we relied on the users to provision it. At the time it was nothing short of a nightmare -- various incompatible versions between various platforms causing compilation failures or outright miscompilation, requiring custom patches or backports at times (complicated by distros backporting -- or not backporting -- their own fixes), some platforms needed version X while others were better served by Y, flat-out code generation buts in GHC and LLVM, etc. It's all much better these days, and many features/fixes got landed upstream to make it all happen, but that's just how it works. Rust made several design choices with their packaging/LLVM use that we didn't that I think were the right ones, but I'm not surprised they've had a host of challenges of their own to address. TINSTAAFL.
However, libstd is by necessity tied quite closely to the compiler, it's one of the oldest and most fundamental parts of the stack, and there are tons of little complications around making it "just" a crate, so changes to libstd/rustc/Cargo necessary to make that possible will take longer.
In the meantime, changing one problematic compiler flag seems like a sensible solution.
Instead of fixing the crash, they landed a workaround.
> We learned that all LLVM versions involved really have to be a close match in order for things to work out. The Rust compiler's documentation now offers a compatibility table for the various versions of Rust and Clang.
It's cool they got it working, but it sounds like this is currently proof-of-concept quality and not very productionized yet. To me, the overall tone of the article sounds like they ran into a bunch of issues and opted for duct tape instead of systemic fixes. Which is fine to get things off the ground, of course! But I hope they take the time to go back and fix the underlying issues they ran into too.