Re:Show HN: I built an online image editor using WebGL and C...
by rikschennink on Monday September 16, 2019 @07:52AM
(#20983138)
You're absolutely right, you either go for CSS 3D Transforms, or WebGL, WebGL being faster still.
Re:Show HN: I built an online image editor using WebGL and C...
by aloer on Monday September 16, 2019 @12:52PM
(#20986008)
What’s your take on 2d canvas?
I always see these 2d Toole using webgl and wonder how big of a difference it is.
Filters of course work best in webgl. But the rest?
Also, do you use offscreencanvas in chrome?
Re:Show HN: I built an online image editor using WebGL and C...
by rikschennink on Tuesday September 17, 2019 @03:01AM
(#20992430)
Every operation is just way faster in WebGL.
I currently use WebGL for display preview and 2D canvas for generating the actual image.
I suspect you'll run into performance issues if you plan to animate the image in a 2D canvas context (like I do when rotating / flipping / etc.)
I've been planning to use offscreencanvas but haven't gotten around to it yet.
I'm hooked on SVG's promise of semantic graphics, but every time I tried building something with SVG in a browser the performance just wasn't there, especially on low-end devices.