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A comment on Show HN: I built an online image editor using WebGL and CSS transforms. Parent comment
I currently use WebGL for display preview and 2D canvas for generating the actual image.
I suspect you'll run into performance issues if you plan to animate the image in a 2D canvas context (like I do when rotating / flipping / etc.)
I've been planning to use offscreencanvas but haven't gotten around to it yet.
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I currently use WebGL for display preview and 2D canvas for generating the actual image.
I suspect you'll run into performance issues if you plan to animate the image in a 2D canvas context (like I do when rotating / flipping / etc.)
I've been planning to use offscreencanvas but haven't gotten around to it yet.