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Re:Show HN: I built an online image editor using WebGL and C... by rikschennink on Tuesday September 17, 2019 @03:01AM (#20992430)
Every operation is just way faster in WebGL.

I currently use WebGL for display preview and 2D canvas for generating the actual image.

I suspect you'll run into performance issues if you plan to animate the image in a 2D canvas context (like I do when rotating / flipping / etc.)

I've been planning to use offscreencanvas but haven't gotten around to it yet.

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