Re:Show HN: I built an online image editor using WebGL and C...
by rikschennink on Tuesday September 17, 2019 @03:01AM
(#20992430)
Every operation is just way faster in WebGL.
I currently use WebGL for display preview and 2D canvas for generating the actual image.
I suspect you'll run into performance issues if you plan to animate the image in a 2D canvas context (like I do when rotating / flipping / etc.)
I've been planning to use offscreencanvas but haven't gotten around to it yet.
Filters of course work best in webgl. But the rest?
Also, do you use offscreencanvas in chrome?