They also uploaded something as recently as 2017 so it might be possible to reach out to them and get a response?
Not sure if that helps find / reach out to them but I can hope.
(having a plausible first-principles model and then automatically tuning the knobs until the error with a ground truth is minimised is a form of machine learning, right?)
Could that be due to something like the phosphor glow having non-linear properties or something?
You'd need, basically, a high hz HDR monitor with an actual sub-ms response time... so you can superbright blink the character, essentially black framing it.
The rest of the actual softness of the glow can be emulated conventionally with shaders (there are some super swanky terminals and emulators that have that part already done).
:)
It can be done through filtering, but it's really hard to make it look good. A person named Psiga made this mock-up for Secret of Mana in Photoshop that has always astounded me: https://sites.google.com/site/psigamp3/PhosphorSimTest1.jpg
Unfortunately, no one's been able to figure out exactly how it was made to replicate it in software. But something like it would really add a lot.
There are however really good CRT simulation pixel shaders, such as CRT-Royale: http://emulation.gametechwiki.com/index.php/CRT-Royale