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Re:WebGPU and WSL in Safari by greggman2 on Thursday September 12, 2019 @10:13PM (#20958518)
WebGPU is for the Web. You're expected to be able to put up a webpage and have it run everywhere (as much as is possible). Vulkan is designed so you have to make paths for every differen type of hardware. That's a non-starter for the web
Re:WebGPU and WSL in Safari by The_rationalist on Friday September 13, 2019 @03:59AM (#20960101)
The intersection of hardware features is greater than the intersection of Vulkan, dx12 and metal features. Moreover, hardware features should be queryable at runtime
Re:WebGPU and WSL in Safari by pjmlp on Friday September 13, 2019 @01:33AM (#20959450)
With extensions count growing every week.

Good luck making sense of Vulkan in 10 years time.

Re:WebGPU and WSL in Safari by The_rationalist on Friday September 13, 2019 @07:36AM (#20961146)
That's why it's versioned.. Webgpu could start from Vulkan 1.1 or the latest Vulkan version could be bumped to Vulkan 1.2 for marking it's the one used for webgpu.
Re:WebGPU and WSL in Safari by pjmlp on Friday September 13, 2019 @07:58AM (#20961277)
Except that OpenGL and WegGL already proven that there is what the paper says, what the driver states and what the GPGPU actually does.