Re:Ask HN: What is the ops architecture like for AAA multipl...
by exlurker on Sunday September 08, 2019 @05:23AM
(#20909448)
I found this article very enlightening: https://www.gabrielgambetta.com/client-server-game-architect...
I'm currently writing a (much much simpler agar.io-like) multiplayer game and finding it quite challenging to make the experience smooth, I haven't implemented any lag compensation yet though so maybe that's why but I wonder if that is the only problem. Do you or anyone else have any resources that could help me?