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Re:Super Mario 64 has been decompiled by derefr on Monday August 26, 2019 @07:51PM (#20804880)
Intelligent Systems seems to have a good head on their shoulders for code reuse. Enough so that I would suspect that their Fire Emblem and Advance Wars series—when they were releasing concurrently—were the same engine underneath.

(Side-note: I've always wondered how the mini-games in IS's WarioWare series work—whether each game is entirely custom code, or whether they've come up with some sort of DSL for specifying reflex games. If the latter, I would bet that that has a decent genealogy too.)

Re:Super Mario 64 has been decompiled by Andrex on Monday August 26, 2019 @09:55PM (#20805650)
Well, they made a game where you can make your own microgames (D.I.Y.), and I believe an Iwata Asks revealed it was basically a dumbed down version of the internal tools they had been using, at least for the earlier DS WarioWare game (Touched.) Not sure if that quite answers your question, but I would bet it's some kind of DSL interpreted by a microgame engine.
Re:Super Mario 64 has been decompiled by AdmiralAsshat on Tuesday August 27, 2019 @09:39AM (#20809449)
Fun Fact: The minigames of the WarioWare series began life in Mario Studio, the 64DD Japan-only sequel to Mario Paint.[0][1]

[0]https://en.wikipedia.org/wiki/Mario_Artist#Polygon_Studio

[1]https://www.youtube.com/watch?v=-FoB3n1kxrY