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Re:Super Mario 64 has been decompiled by georgespencer on Monday August 26, 2019 @05:58PM (#20804200)
It was a heavily modified version of Mario 64:

"Miyamoto: We were using the Super Mario 64 engine for Zelda, but we had to make so many modifications to it that it's a different engine now. What we have now is a very good engine, and I think we can use it for future games if we can come up with a very good concept. It took three or so years to make Zelda, and about half the time was spent on making the engine. We definitely want to make use of this engine again."[1]

[1] https://web.archive.org/web/20040619165414/http://www.miyamo...

Re:Super Mario 64 has been decompiled by dyarosla on Monday August 26, 2019 @08:20PM (#20805051)
ONLY 3?!! That game was massive! That sounds like an unbelievable feat of engineering even if the base engine was built off of SM64.
Re:Super Mario 64 has been decompiled by ObscureScience on Tuesday August 27, 2019 @03:06AM (#20806967)
Then they made Majoras Mask in around 18 months (which uses same engine and assets).