- My first programs (I thought `super` gave you access to the UI component's hierarchical owner)
- My first music videos (wow super cringey teen stuff)
- My first 3D animations (oh so you're supposed to use "textures"?)
- Why I never got good at guitar (constantly focused on how my whole family had to suffer how awful I was)
All formative experiences I may have never dove so deeply into if I was consciously aware of just how far off the mark I was. I can't even look at any of these examples today because I cringe so hard at myself.
Later that next year for my birthday (today actually, but a few years ago!), my family gave me one of those "Learn Guitar" books with an included DVD. At this point I had been playing for about 8 months and they actually said they had bought it way back in March or April because I was so bad they wanted me to get better for their own sanity. However, they said they almost felt bad giving it to me then because it didn't seem like I needed it anymore.
I had progressed far enough that it didn't sound like terrible screeching anymore and was mostly passable music. Simple chords and basic strumming patterns sure, but music nonetheless. :)
So if you've still got your guitar, I urge you to pull it out and give it another shot. Find some songs you like that are simple and just keep at it. Making music should always be about expressing yourself first and pleasing others second.
Good luck :)
I'm not an amazing piano player, but with a MIDI keyboard and headphones I can gameify it, enjoy the process of practice and learning, measure progress even when it's sometimes hard to see, and do this all even if I'm still skittish about actually performing any of it for others.
With something like art - I have trouble seeing my progress, gamifying it, I have a certain vicious judgement of my own work beyond what I judge the art of others by, and I'm not particularly into the process for it's own sake. I haven't made any progress there since high school!
I almost got teary eyed thinking about how amazing adult me considered the work of child me and all of the free time and creative energy that came with it. I'd do anything to be able to get that kind of creativity back. But I suspect it was a function of both youth and not having a job that draws upon my mental resources so heavily.
On the whole, I agree with his sentiment that hard work will get you success, but the idea he magically started out with some kind of innate talent for telling whether or not things are good is the same type of illogical thinking he's talking about being discouraging to beginners.
He's not writing an essay on the relationship between taste, skill and creativity and how they feed back into each other. I think he's just saying stick in there. It's tough for everyone in the beginning, and this is one reason why.
It'd still all ring true, and be more general, in the sense that one's taste is linked to who one is (your unique background and life experience). So in general this condition of relative uniqueness, saying nothing of it's subjective quality or goodness, could still be enough to make one's creative efforts worth something, inasmuch they'll probably be relatively unique.
Something that's not mentioned in the quote but that I think is really important is the fact that the media he was consuming in training his "ear" was - in our culture of mass-media - predominately produced by some of the very best of the very best (by some metric). Of course your early efforts are going to pale by comparison.
Several of the shows producers (and Ira’s mentees) have gone on to create other famous shows:
- Sarah Koenig created Serial, one of the first truly mainstream podcasts (1M listeners in its first week) for telling, in the first season, the story of a murder of Haymen Lee and investigating whether the man convicted, Adnan Syed, was likely innocent.
- Alex Blumberg created Planet Money, a short radio show that explores economics and explains it by looking at what’s happening, culturally, around the world. Later, Blumberg founded Gimlet, a podcast company that recently sold to Spotify for $100M, ostensibly to create content with that, now famous, NPR _sound_. Some of the bigger/more famous work from Gimlet is Startup (now also a TV show in the US), Homecoming (now also a show on Amazon Prime Video), Reply All, and Conviction.
Anyway, Ira Glass has hosted This American Life since the beginning, and Blumberg recently interviewed him for a show Gimlet produces called Without Fail. If you’re looking to understand his impact in this space, I think that’s a wonderful place to start.
*edited to correct where the Homecoming TV show airs.
First time I saw his interview, I did some light googling and as far as I could tell, he was some kind of host/writer. I'd gander most non-Americans haven't even heard of NPR and thus cannot really understand the impact it had/has. Much less his mentees and their various offshoots.
Shouldn't you listen to it because it's good advice, regardless of who the guy is?
And isn't it a Google search away from knowing everything about the person?
It's like leaving comments in code. I know what the code does, but I don't know why you did it this particular way. Google tells me he's a famous/important person, it rarely doesn't explain why he's more famous/important than other famous/important people.
This volume of work coupled with a closed feedback loop (Do - observe - measure - tweak - Do) allows for achieving astonishing results. Also taking a skill apart, practicing and improving individual skills and then putting it all together is the basis of acquiring and mastering skill.
I do not believe a mentor can help with acquiring skill. But a good mentor can quickly identify and guide you to the parts that need attention and practice.
The actual concept for people who create is that your hand is behind your eye.
Edit: To the asshole downvoter. This is actually serious advice that myself and many others have found very important in our lives doing creative work. Censoring it is a total shit thing to do. Especially when you appear to have nothing additional to add.
There is even another comment in this thread that continues to discuss "taste". Which is the absolute 100% worst way to think about creative work. Taste is like the bootcamp for creative work. It will get you shallow quick results that will not extend anywhere past the introductory levels. At which point your work will stagnate.
(FYI, your comment could have come across as implying that Ira Glass is a fraud who's just a "curator" pretending to be a "creator," so that could be why someone took offense.)
In a more metaphorical sense, you can't correct for a fault you can't recognise. So a writer can only avoid cliches if they can recognise them, a photographer has to be able to recognise what will make a good photo in order to take a good photo, and so on.
Of course you can avoid faults you can't recognise by random chance, imitating things that avoid those faults, or tools that take care of it without you noticing.
Ira Glass quote: > Nobody tells this to people who are beginners, I wish someone told me. All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good. It’s trying to be good, it has potential, but it’s not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you. A lot of people never get past this phase, they quit. Most people I know who do interesting, creative work went through years of this. We know our work doesn’t have this special thing that we want it to have. We all go through this. And if you are just starting out or you are still in this phase, you gotta know its normal and the most important thing you can do is do a lot of work. Put yourself on a deadline so that every week you will finish one story. It is only by going through a volume of work that you will close that gap, and your work will be as good as your ambitions. And I took longer to figure out how to do this than anyone I’ve ever met. It’s gonna take awhile. It’s normal to take awhile. You’ve just gotta fight your way through. <