Re:Martini: Real-Time Terrain Mesh Generator
by mourner on Thursday August 15, 2019 @11:46AM
(#20706213)
Oh yes, quadtree-like structures come up all the time when you're dealing with maps. E.g. check out this algorithm I came up with for finding pole of inaccessibility of a polygon: https://github.com/mapbox/polylabel
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Re:Martini: Real-Time Terrain Mesh Generator
by kuzehanka on Thursday August 15, 2019 @04:20PM
(#20709229)
Hey mourner, didn't know you're on HN. Just wanted to say thanks for all the great work on mapbox-gl and the side libraries you've released!