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Re:How Command and Conquer: Tiberian Sun punished the comput... by chipperyman573 on Saturday August 10, 2019 @06:13PM (#20664780)
Most games on the steam top games by player count list are from the 2000s/early 2010s. For example Dota 2, GTA V, Rust, TF2, GMod, etc... were all released before 2013. It's a bit later than what OP was saying but I think it still demonstrates that older games are typically more enjoyable: https://store.steampowered.com/stats/
Re:How Command and Conquer: Tiberian Sun punished the comput... by ajmurmann on Saturday August 10, 2019 @08:06PM (#20665337)
In addition to a neighbor comment's reference to multiplayer games this also might have to do with some more popular games not being on Steam these days. Fortnite and Overwatch are unbelievably popular and not on Steam.
Re:How Command and Conquer: Tiberian Sun punished the comput... by icebraining on Saturday August 10, 2019 @07:20PM (#20665137)
Multiplayer games probably follow a bell curve, much like the technology adoption lifecycle[1], peaking a few years after release. Except for GTA, the more single-player games in that list (ARK, FM, Rainbox Six Siege) are all younger.

[1] https://en.wikipedia.org/wiki/Technology_adoption_life_cycle