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Re:How Command and Conquer: Tiberian Sun punished the comput... by icebraining on Saturday August 10, 2019 @07:20PM (#20665137)
Multiplayer games probably follow a bell curve, much like the technology adoption lifecycle[1], peaking a few years after release. Except for GTA, the more single-player games in that list (ARK, FM, Rainbox Six Siege) are all younger.

[1] https://en.wikipedia.org/wiki/Technology_adoption_life_cycle

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