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Re:How Command and Conquer: Tiberian Sun punished the comput... by landryraccoon on Saturday August 10, 2019 @04:44PM (#20664425)
> I really feel that peak gaming was in 90s/early 2000s.

IMO we're just old.

If there was any way this was true, then people born after 1999 would be itching to play games from the 90s and early 2000s, instead of the latest thing from EA and crowd. (They aren't. No teenager in 2019 groks Star Control.)

This goes doubly true for "games were easier to learn back then". No, teenagers today are picking up the latest games in 10 minutes just like we used to when we were teens. Games aren't harder now (plenty of 8 bit console games were punishingly hard) we're just OLD. I'm positive if I still had the pliable brain of a 16 year old I'd be hopping on whatever newest, shiniest DRM / DLC goodness was out right now.

Re:How Command and Conquer: Tiberian Sun punished the comput... by wolfgke on Saturday August 10, 2019 @06:14PM (#20664787)
> If there was any way this was true, then people born after 1999 would be itching to play games from the 90s and early 2000s, instead of the latest thing from EA and crowd.

Not necessarily. Games at that time targeted a quite very different audience than today's games. So people born earlier do not like these modern games and people born after 1999 are not itching to play games from the 90s.

Re:How Command and Conquer: Tiberian Sun punished the comput... by ekianjo on Saturday August 10, 2019 @08:57PM (#20665525)
Yeah back in the 80s and 90s games on PC were made for a niche of folks who were rich enough to purchase a PC and who were typically highly educated, most of them not teenagers. the median gamer today is completely diffferent.
Re:How Command and Conquer: Tiberian Sun punished the comput... by ahartmetz on Sunday August 11, 2019 @05:45AM (#20667320)
The PC gaming crowd is probably still more like that, compared to console gamers. Most AAA games seem to be made for consoles and ported to PC... Indies often start on PC and are later ported to consoles if they are successful.
Re:How Command and Conquer: Tiberian Sun punished the comput... by chipperyman573 on Saturday August 10, 2019 @06:13PM (#20664780)
Most games on the steam top games by player count list are from the 2000s/early 2010s. For example Dota 2, GTA V, Rust, TF2, GMod, etc... were all released before 2013. It's a bit later than what OP was saying but I think it still demonstrates that older games are typically more enjoyable: https://store.steampowered.com/stats/
Re:How Command and Conquer: Tiberian Sun punished the comput... by ajmurmann on Saturday August 10, 2019 @08:06PM (#20665337)
In addition to a neighbor comment's reference to multiplayer games this also might have to do with some more popular games not being on Steam these days. Fortnite and Overwatch are unbelievably popular and not on Steam.
Re:How Command and Conquer: Tiberian Sun punished the comput... by icebraining on Saturday August 10, 2019 @07:20PM (#20665137)
Multiplayer games probably follow a bell curve, much like the technology adoption lifecycle[1], peaking a few years after release. Except for GTA, the more single-player games in that list (ARK, FM, Rainbox Six Siege) are all younger.

[1] https://en.wikipedia.org/wiki/Technology_adoption_life_cycle

Re:How Command and Conquer: Tiberian Sun punished the comput... by cwbrandsma on Sunday August 11, 2019 @05:06PM (#20670508)
I’ll bite, I’m old and have teenagers. They often still play AoE2 and Half Life. There really hasn’t been a good replacement for AoE2. StarCraft is the closest, but we still like AoE2 better.

That said: Breath of the Wild exceeds everything else I’ve played sing Kings Quest 4.