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Re:Escape rooms are big business by schoen on Saturday August 10, 2019 @12:52PM (#20663124)
Dropping the kidnapping theme, SCRAP's "Escape from the Jail" has some unusual constraints and guard-interaction elements. https://realescapegame.com/jail_sf/

At the very beginning of the room, lbhe grnz vf qvivqrq vagb gjb qvssrerag wnvy pryyf naq n thneq jngpurf bar pryy ng n gvzr, sbeovqqvat pregnva npgvivgvrf juvyr jngpuvat gung pryy; rnpu pryy unf gb uryc gur bgure va pregnva jnlf va beqre gb rfpncr. (I've only shared information that you receive before the game starts.)

Re:Escape rooms are big business by choward on Saturday August 10, 2019 @01:26PM (#20663341)
"your team is divided into two different jail cells and a guard watches one cell at a time, forbidding certain activities while watching that cell; each cell has to help the other in certain ways in order to escape"
Re:Escape rooms are big business by schoen on Saturday August 10, 2019 @01:28PM (#20663356)
You don't agree with my decision to obscure this information from potential players who might prefer to be surprised by it?
Re:Escape rooms are big business by baxtr on Saturday August 10, 2019 @02:24PM (#20663702)
Well to be fair: you decided to share it. That this would happen was... celra!