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Re:Kriegspiel by Iv on Wednesday July 31, 2019 @12:42PM (#20575904)
Come, deep learning models play starcraft, a game with a much thicker fog of war. They win at poker.

I doubt this variant would present a fundamental challenge to DL techniques.

Re:Kriegspiel by 0x8BADF00D on Wednesday July 31, 2019 @01:12PM (#20576207)
Hill climbing or simulated annealing would work fine, wouldn’t it? You are constantly looking for a goal that maximizes the number of times you can check.
Re:Kriegspiel by binarymax on Wednesday July 31, 2019 @01:31PM (#20576406)
Check != Checkmate. Also you need to find the king before you can do that. And all the other pieces that protect the king. The problem is far more complicated than "throw this algorithm at it".

I recommend playing several games with someone else, and then rethinking your assessment.