I doubt this variant would present a fundamental challenge to DL techniques.
I recommend playing several games with someone else, and then rethinking your assessment.
I’m sorry but I disagree with this point since the process of asking about pawns, knowing about the state of the game (checked, unchecked or checkmate) and knowing if a move is legal can be used with reinforcement learning to accurately model the unknown environment and build a play strategy.
How do you know that? It must be experimented and proven. It's not something that can be handwaved. With machine learning, I would say "not possible until you prove beyond a doubt".
In SC2, you can perform realtime monitoring of changes and track them with multiple maneuvers all at once. In kriegspiel you cannot.
Also in SC2, when you see something, you know what it is. You don't know what kind of pieces are where in kriegspiel. Mistaking a queen for a pawn in kriegspiel can be a game-loser.
So taking your analogy, and saying an AlphaStar game lasts 5 minutes, at 60 fps, thats 18000 frames. Kriegspiel games average about 50 moves total (or 100 half moves).
So lets tally these up: SC2 has 18000 frames where on visible turf, full knowledge of occupant enemy pieces are available. Kriegspiel has 100 frames where there is no such concept as visible turf of enemy pieces.
Deduction of if and which piece is occupying a square is the only way to have knowledge of the enemy, and the probability for the deduction to be correct drops significantly after each move.
With such a small amount of information available, the problem becomes significantly different.
The key to successful machine learning is available data. There is so little data that the model you are training will collapse or overfit quite quickly and become useless.
I built it in 2013 and am in the slow process of improving it for a relaunch at some point.
I’m of the opinion that this game is a step up from chess, go, and poker, in that current deep learning tech can’t be used to build a competitive engine, due to the lack of information available.