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Re:The Glorious, Profitable, Inescapable Art of Addiction by cthor on Thursday July 18, 2019 @04:32AM (#20467902)
> If you sell games for $60 upfront then your marketing will be perceived as a scam in the face of any failures or shortcomings in your game. You're trying to hype people up and sell them something bad.

Between Steam's refund policy and review system this is basically a solved problem.

Re:The Glorious, Profitable, Inescapable Art of Addiction by seventhtiger on Thursday July 18, 2019 @04:38AM (#20467926)
No Man's Sky developers can't say the same.
Re:The Glorious, Profitable, Inescapable Art of Addiction by blackbrokkoli on Thursday July 18, 2019 @05:17AM (#20468084)
Oh no, making millions with a literal scam gets you criticized?

Please just stop bringing this up in this context. They literally sold a single player game as multiplayer, along with a plethora of features which were said to be in the game at launch day which where never implemented. See yourself at [0].

The only reason this keeps being brought up is because Sean Murray has extraordinary talent at tickling the medias gamers-are-evil trope. This has nothing to do with payment methods.

[0]https://www.reddit.com/r/Games/comments/4y1h9i/wheres_the_no...

Re:The Glorious, Profitable, Inescapable Art of Addiction by Dylan16807 on Thursday July 18, 2019 @06:45AM (#20468483)
They did finally implement the multiplayer among other things.
Re:The Glorious, Profitable, Inescapable Art of Addiction by stubish on Friday July 19, 2019 @01:11AM (#20476335)
No Man's Sky's developers sold a promise upfront, not a game upfront. You see the same thing with pretty much all pre-orders and early access games, not just the crowd funded stuff. It is completely different to selling a complete game for $60 with the customers able to read reviews before purchasing or get refunds after purchasing.