Tried googling and didn't turn up much.
Details on page 16 of http://www.classiccmp.org/cini/pdf/Apple/Apple%20II%20Refere...
An exception is the "Reset" key which is hard-wired to the reset pin of the 6502. On early Apple II models, pushing "Reset", which is located just above Return, had disastrous consequences. People used to put a washer under the Reset key to make it harder to push by accident. Magazines published a simple hardware mod that required Control to be held at the same time as Reset, and later versions of the Apple II came with the mod built-in.
The Apple IIe keyboard adds two "apple" keys on both sides of the space bar which are dealt with in a completely different way, and are mapped to the same locations as the two joystick/paddle buttons. This was useful for playing games which required repetitive button-mashing, as it is easier to type a key quickly than to push a joystick button quickly. Since I was used to controlling the joystick with one hand and pushing a key on the keyboard with another hand, I had no problem adapting to early Macintosh software that required shift-click, option-click and command-click to overcome the limitation of a one-button mouse.
"The Macintosh mouse has four buttons, it's just that three of them are on the keyboard."
I was feeling old and thinking I was ignorant of some new slang there for a few seconds.
:-D
And it is totally something I could see Woz doing. :-D
When you can fit the entire architecture into your head, all the way down to the chips and board layout, you'll find that you're capable of quite a lot on that platform.
A human with a skillet that has scaled up as much as computing hardware has scaled up is going to be virtually impossible to find, if not actually impossible.
Systems today are just too complex for one person to understand at the breadth and depth that Woz understood the earliest Apple hardware.