"Don't lie" is a very low bar, and there is a lot of room to exist above it.
Maybe, things change because the mechanics proved to hard to learn.
Maybe, things change because to fit X number of characters on screen in level Y, you had to downgrade the main character visuals.
Either way... Is that a lie?
In the eyes of most developers no, it's just part of development.
In the eyes of consumers...yes?
It’s the curated experience intended to oversell the state of the the current offering (i.e. pre-release) that raises gamers’ ire.
There had to be done realisation that things change in games over a 2 year period, (heck, things change massively in games over a 2 week period in some games) and some acceptance of that fact.
Atlas was so bad that they actually found menus from ark in it, i.e. it was a skin. They actually left promotional models in the production game, so at one point cheaters were attacking other pirates with ww2 fighter planes left in from a demo.
Don't use a video that promises things your players won't get.
But AAA game industry doesn't do honest anymore, they do marketing instead.
How is that good intentions? Halo 2 is not an outlier
It's simply marketing spin, gameplay or no gameplay, it's why you can never really trust such hyped up demonstrations and they can only tell you about their product, not show it. That also applies in further interviews on various news outlets.
And E3's reputation for housing flim-flam and lies is well established: https://www.penny-arcade.com/comic/2004/03/03
I think another view is how the FF7 remake has been treated for years since its initial announcement. There was hype, skepticism, and finally support.
There was some pre-release publicity for many games in development before online gaming. Peter Molyneux was working the press with his famous enthusiasm before 1990: https://www.youtube.com/watch?v=DAuvaAGnqQw . Maybe Rise of the Robots was the first real debacle of pre-release hype, but it was probably as bad as anything since: https://www.youtube.com/watch?v=E4udiQq5gpY .
CD Projekt retained trust because Witcher 3 is an amazing game - not because they delivered games with graphics matching their E3 videos.
I just watched a W2 side-by-side comparison and I really don't see it. Yes, some textures look less sharp in the release version, but only some. The rest seems to just be a colour grading thing. In any case, the two look so similar to me that I don't see what the controversy was about. Also, the enhanced edition, which everyone who bought the release version got for free some months later, included a ton of graphics improvements which make W2 IMHO surpass the E3 demo's visual quality easily.
I was just pointing out that CDPR retains their reputation based on the quality of their games, and not because they deliver a final product that matches gameplay videos presented at E3.
The Xbox version came out about 9 months after the PC version came out, so while they designed it with consoles in mind, I doubt too much of the "downgrade" on PC were because of the console version.
> I was just pointing out that CDPR retains their reputation based on the quality of their games
Yes, absolutely. CDPR aren't immune to criticism and get plenty of it, they just deal with it well and don't suffer from it because they've built a reputation of amazing games and of being consumer friendly. Most of us can overlook the criticism since its quite minor in the grand scheme of things.
Before online gaming, games were required to deliver a 1.0 and had no further chance to patch or improve it. They would do so in silence — like Nintendo does — and essentially work for years on things that no one even knew existed until they released their 1.0 gold master and began producing marketing material from it.
Nintendo continues to follow this policy today — we get demos when they've finalized the game, and not before — and Nintendo refuses to market games until they've finished them, so we get years of "will there ever be another Super Smash Bros" and "OMG TELL US WHAT'S COMING" which they silently ignore.
Now you declare openly that game developers who tell us what's coming while it's not yet finished will be punished if:
1) What's not yet finished doesn't match what's finished on 1.0 day in any way that is personally meaningful to you and/or anyone;
and/or,
2) What's announced is announced only with a complete finished 1.0 product from which marketing materials are exclusively developed and provided immediately upon announcement.
So, you're championing the Nintendo model, which is fine — we will hear nothing about any upcoming games until they're ready to be released, and if that means years of silence from the owners of properties such as Halo, GTA, Pokemon, and so on — then that's completely acceptable and we should expect to hear no complaint from the gaming community as a result.
I am not led to believe by your response that "we will hear no complaint" is the outcome that will occur if and when the entire gaming industry complies with your demands by stopping all pre-release announcements altogether, which leaves me wondering: How, precisely, do you expect a valid outcome to occur from your requirements that both satisfies your demands without triggering complaint over the lack of updates over time from studios who are busy complying?
EDIT: To pre-address the most obvious reply — "they should only demo what's done" — I guarantee that nothing is ever done until the final day of development, as critical features can be cut literally hours before gold master if there's an undiscovered flaw that QA discovers at the last minute — so since "nothing" is ever done until the final 1.0 release, "they should only demo nothing until the final 1.0 release is done", and we're back to the above question.