I drive a car with analog controls. The buttons for controlling the radio, hazard lights, the A/C, etc are all static. I wouldn't want it to change. It gets the job done; it doesn't need iteration, and messing with it would reduce safety. I don't have to look at the controls, because the buttons are of various shapes/sizes that I know. Tactile feedback is value in keeping eyes on the road.
[1] https://www.flightglobal.com/news/articles/airbus-aims-for-a... [2] https://aviation.stackexchange.com/questions/22729/why-are-t...
Compare to the cockpit of Space Shuttle: https://i.redd.it/9mj5bcbnzsx21.jpg
In terms of mission control telling you to press X button, it is almost certain that mission control would have a simulation of the cockpit running that would show them exactly what the astronaut is seeing on their display. So they will always be able to direct the astronaut correctly.
I definitely think a touch screen in this situation can be safer, because it can display information in a way that makes it quicker for the astronaut to understand the situation. It in theory requires less training because there is less requirement to remember the position and function of every single switch.
I agree with you in spirit, but would disagree with this particular point. Apollo had an erroneous "Abort" signal because a particular switch didn't do what it was supposed to, because it had some interesting failure modes in zero-gravity.
I think is dangerous to assume that one design is flawless over the other; both touch-screens and mechanical systems have their own unique failure modes. Maybe one is more reliable than the other, which I think is currently the case here.
Your mention of zero gravity has brought up another consideration for me. Assuming it's a capacitive touchscreen you need to ensure no conductive material ever floats into contact with it by mistake. Switches and buttons have covers and rails to prevent accidental pressing but how do you manage that with touchscreens? Apple manages it on your phone because a false negative is ok in that case, I don't think you can allow that on a spacecraft. How is a floating glove finger differentiated from a glove actually attached to hand?
You bring up really good points on the zero gravity considerations. It would be interesting to see SpaceX's FMEA on this system to see what all they've considered.
Even in the future world where everything is autonomous, knobs and buttons will always be needed for mission-critical interactions, whether it be driving in dangerous conditions or having to perform emergency maneuvers on your "autonomous" aircraft.
It seems that the FAA (and Garmin) does not agree with you:
* https://www.youtube.com/watch?v=A8o0Nk8E0S4 * https://www.youtube.com/watch?v=OnuRFAAKdfg
I like Dynon's systems a bit more, as they have a few physical buttons to allow one to go to certain top-level / important parts of the menu system in a jiffy:
Some things are controlled by the helmet movements.
https://qph.fs.quoracdn.net/main-qimg-e6311865f9688fdb18cb69...
So yes, you can have cabin light and temperature controls on touchscreen on an airplane.
Which means, annoyingly, that you can be locked out of those controls during crew announcements.
For business, not the user.
And honestly I expect the answer is simpler: this enables them to subcontract out the UI part and run it in parallel with the development of the rest of the car, because the UI can no longer affect anything else in the car design.
Is that a genuine benefit, or one that shows up more early in planning and who's downsides show up late?
(I need a term for those cases. Psychological externality?)
You can see it a bit as a Playstation controller (or whatever platform you like), it has multiple programmable buttons. A car could basically have the same. A touch screen is not required.
The touchscreen is "lazy" in that it can defer thinking hard about your problem space and I can see why that alone would feel scary in a car.
On the other hand, there is only so much foresight you can have when you are innovating. Developing a Tesla might simply not be feasible without the flexibility a touchscreen gives you.
The flexibility to benefit from rapid product iteration. If you think of cars as mostly software products that receive updates over the air, a flexible interface makes a lot more sense (even though I agree that it makes for a pretty bad user interface).