Mark Brown is a stellar presenter, and it's especially interesting to watch the model he uses expand and mature as he progresses through the Boss Keys series. He adapts it as he encounters challenges to his existing model in newer titles.
"and a fair few others are worth checking out too."
I love this topic. Care to recommend any other channels?
Re:Level Design Patterns in 2D Games
by Splognosticus on Friday June 14, 2019 @10:29PM
(#20188102)
Game Soup[1], Thomas Brush[2] and Code Bullet[3] are three I enjoy.
[1] https://www.youtube.com/channel/UCGPMrF9AN_D9BrmSmMeV3hA
[2] https://www.youtube.com/channel/UCuHVjteDW9tCb8QqMrtGvwQ
[3] https://www.youtube.com/channel/UC0e3QhIYukixgh5VVpKHH9Q
Re:Level Design Patterns in 2D Games
by NoodleIncident on Thursday June 13, 2019 @04:41PM
(#20178390)
I was really surprised and excited to see this article cite one of Mark Brown's GMT videos! (In the example of using an enemy in Super Metroid to indicate a way to break through the floor)
are there transcripts with references(images, etc) available?
I prefer reading, so much more, than watching a video - plus it takes way less time, and lets me focus better.
Re:Level Design Patterns in 2D Games
by frosted-flakes on Friday June 14, 2019 @01:00PM
(#20184522)
It's a video about a video game. Video really is the best format here.
https://www.youtube.com/watch?v=JqHcE6B4OP4
It's also a field with a ton of material on YouTube, blogs and industry websites, so yeah, even the sources/citations in the article are only scratching the surface there. Extra Credits, Critical Gaming, Snoman Gaming, Skip the Tutorial and a fair few others are worth checking out too.