Re:Microsoft Flight Simulator – E3 2019 – Announce Trailer
by Rebelgecko on Sunday June 09, 2019 @08:11PM
(#20142776)
I tried once and I felt like I was going to throw up. Hopefully the software and hardware is better now
Re:Microsoft Flight Simulator – E3 2019 – Announce Trailer
by p1necone on Sunday June 09, 2019 @09:57PM
(#20143256)
I believe for most people the following applies:
Camera movement independent of what your body is feeling = vomit
Camera movement consistent with player movement = no vom
For the most part inside the cockpit of a plane or car it's not so bad (for me at least) as you're largely experiencing the same forces as your eyes make you think you should be experiencing. But as soon as I play something with a third person camera that follows something I get immediately sick (Lucky's Tale was the specific game I remember doing this to me).
YMMV of course, but you should try playing something where the only continuous movement is controlled directly by your head movement. The way VR action games usually get around this limitation is by letting you point to a spot and instantaneously teleport there.
Re:Microsoft Flight Simulator – E3 2019 – Announce Trailer
by Rebelgecko on Sunday June 09, 2019 @10:01PM
(#20143272)
For the VR driving game I played, it was most problematic when I hit a rail or another car. I think my physical sensations not matching what I saw was what made it uncomfortable
You also get that close to reality visual experience for a few hundred bucks, compared to professional sims that would be totally out of reach to anyone but actual flight training companies (and hobbyists with large amounts of time and money).