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Re:Microsoft Flight Simulator – E3 2019 – Announce Trailer by p1necone on Sunday June 09, 2019 @09:57PM (#20143256)
I believe for most people the following applies:

Camera movement independent of what your body is feeling = vomit

Camera movement consistent with player movement = no vom

For the most part inside the cockpit of a plane or car it's not so bad (for me at least) as you're largely experiencing the same forces as your eyes make you think you should be experiencing. But as soon as I play something with a third person camera that follows something I get immediately sick (Lucky's Tale was the specific game I remember doing this to me).

YMMV of course, but you should try playing something where the only continuous movement is controlled directly by your head movement. The way VR action games usually get around this limitation is by letting you point to a spot and instantaneously teleport there.

Re:Microsoft Flight Simulator – E3 2019 – Announce Trailer by Rebelgecko on Sunday June 09, 2019 @10:01PM (#20143272)
For the VR driving game I played, it was most problematic when I hit a rail or another car. I think my physical sensations not matching what I saw was what made it uncomfortable
Re:Microsoft Flight Simulator – E3 2019 – Announce Trailer by p1necone on Sunday June 09, 2019 @10:04PM (#20143290)
I really want to play a flight sim and do loop de loops until I feel sick now...