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Re:Chrome 9 Sandboxes Flash and Adds WebGL Support by js2 on Thursday December 16, 2010 @04:59PM (#2013938)
They are just numbers. Here's how it works. The version number is four parts: major.minor.build.patch.

major.minor are used for each significant release and are set for marketing purposes. They are currently on a 12-week release cycle, where major is updated for each cycle.

build.patch are used for engineering purposes. They update the build value daily on trunk. Periodically, they create a release branch from trunk. On release branches, the build portion of the version is fixed and the patch value is incremented daily.

So for example, the upcoming release will be 9.0.597.something. Typically it takes them a couple weeks to get from beta to stable, so I expect 9.0 stable to be something like 9.0.597.33.

But, as I said, they're just numbers. :-)

Re:Chrome 9 Sandboxes Flash and Adds WebGL Support by steve19 on Thursday December 16, 2010 @05:42PM (#2014157)
They may be numbers, but each new number has awesome new features.
Re:Chrome 9 Sandboxes Flash and Adds WebGL Support by spydez on Thursday December 16, 2010 @05:43PM (#2014164)
I wonder if they'll slow down on the major version now that they've "caught up" to IE...
Re:Chrome 9 Sandboxes Flash and Adds WebGL Support by wmf on Thursday December 16, 2010 @06:14PM (#2014300)
Nope, they sped up to one version number every 6 weeks. Maybe they're trying to catch up to Emacs.
Re:Chrome 9 Sandboxes Flash and Adds WebGL Support by toolate on Thursday December 16, 2010 @05:57PM (#2014220)
I can't imagine the branding looks as good for Chrome 23.0 as it does for single digits. Maybe they'll switch to code names.
Re:Chrome 9 Sandboxes Flash and Adds WebGL Support by sjs on Thursday December 16, 2010 @06:25PM (#2014348)
Version numbers aren't very prominent for "regular" users. I don't think they really care about branding or marketing the version.