For what it's worth, Blizzard still seems to be doing the build-half-a-game-then-cancel it thing.
https://arstechnica.com/gaming/2019/06/report-blizzard-began...
A Battlefield-like Starcraft FPS pitting you as a Terran marine against a Zerg invasion?
That would have been cool.
People say the same about WoW. After WotLK (2008-2010 era being WotLK) it went downhill.
ArenaNet/NCSoft's Guild Wars 2 consists of former Blizzard employees. Then there's Max Schaefer's Runic Games with Torchlight (2). They went poof a while ago though.
Blizzard/Activision are still very profitable (record this year), yet what they come up with is Diablo mobile (reskin by a Chinese company, of the infamous quote "don't you guys have phones?"), and fired a lot of employees.
In 2008, Activision bought Vivendi and took Blizzard along with them. For a while now we've just been seeing the long-term effects of those shorter-term profitability policies. It's sad, but it kind of happened a long time ago.